Introduction

  • Steffen Itterheim
Chapter

Abstract

Welcome to Learn SpriteBuilder for iOS Game Development. This chapter serves as an introduction. It explains what you will get out of this book, the program versions used by the book, and where to get the resource files, just to name a few items.

Keywords

Android Platform Game Developer Effect Node Resource File Android Device 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Steffen Itterheim 2014

Authors and Affiliations

  • Steffen Itterheim
    • 1
  1. 1.IngelheimGermany

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