Computer-Augmented Environments: The Workplace

  • Joseph Migga Kizza
Part of the Undergraduate Texts in Computer Science book series (UTCS)

Abstract

The advent of computer technology in our daily lives has created two worlds for humanity: the unreal world of virtual reality (VR), which through simulation lets people live a few minutes of a fantasy facilitated by computer-driven devices such as head-worn goggles and hand-fitting gloves, and a real computer technology-driven world, which augments our familiar environment and makes our daily activities easier and more enjoyable. Because we spend most of our lives either in our homes, work, or schools, these environments have been the focus of this computer-augmented environment technology. Although the workplace and schools have seen the greatest influx of computer technology in the last ten years, with advances in communication the home is also slowly turning into a hub of technology. The philosophy and aim of this technology has been and still is to make life easy for users wherever they are.

Keywords

Electronic Monitoring Monitor Group Home Office Repetitive Strain Injury Employee Morale 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer Science+Business Media New York 1998

Authors and Affiliations

  • Joseph Migga Kizza
    • 1
  1. 1.Department of Computer Science and Electrical EngineeringUniversity of Tennessee at ChattanoogaChattanoogaUSA

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