Advertisement

New Directions for Art and Technology

  • George WhaleEmail author
Chapter
Part of the Springer Series on Cultural Computing book series (SSCC)

Abstract

On the January 14th 2002, in a building no more than a stone’s throw from Channel Four’s futuristic, glass headquarters in the heart of London, a diverse group of artists, technologists and researchers associated with the Creativity and Cognition Research Studios (C&CRS) gathered to consider the future of Art and Technology. This article reports what happened and some of what was said in the round table workshop organized by C&CRS and sponsored by the Arts Council of England, devoted to considering new directions on practice, technology and collaboration.

References

  1. Ashworth J (2002) Creating graspable water in three-dimensional space, page 203 in this bookCrossRefGoogle Scholar
  2. Boden MA (1990) The creative mind: myths and mechanisms. Weidenfeld/Abacus and Basic BooksGoogle Scholar
  3. Candy L, Edmonds EA (2001) Modelling creative collaboration: studies in digital art. In: Gero JS, Maher M-L (eds) Computational and cognitive models of creative design V. Developing Ideas Sessions, pp 3–12Google Scholar
  4. COSTART Final Report: EPSRC Grant: GR/N26272/01. http://lindacandy.com/COSTART/pdfFiles/COSTARToverview.pdf. Accessed 15 Dec 2017
  5. Creativity and Cognition Research Studios. https://www.creativityandcognition.com
  6. Gombrich E (1995) Art and illusion: a study in the psychology of pictorial representation, 5th edn. PhaidonGoogle Scholar
  7. Ox J (2017). http://www.jackox.net. Accessed 15 Dec 2017

Copyright information

© Springer-Verlag London Ltd., part of Springer Nature 2018

Authors and Affiliations

  1. 1.SydneyAustralia

Personalised recommendations