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Business Simulator Development Cycle with Both Human and Computer Players

  • Akemi Morikawa
  • Takao Terano
Chapter
Part of the Agent-Based Social Systems book series (ABSS, volume 2)

Keywords

Game Balance Overtime Work Human Player Machine Player Game Round 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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References

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    Elgood C (1993) Handbook of management games. Gower PressGoogle Scholar
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    Shirai H, Tanabu M, Terano T, et al. (2003) Game development toolkit for business people in Japan. Simulation and Gaming 34:437–446CrossRefGoogle Scholar
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    Terano T, et al. (1999) Understanding your business through home-made simulator development. Developments in Business Simulation and Experiential Learning (Proc. ABSEL′99) 26:65–71.Google Scholar
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    Kobayashi M, Terano T (2003) Learning agents in a business simulator. Proceedings of 2003 IEEE International Symposium on Computational Intelligence in Robotics and Automation, July 16–20 2003, pp 1323–1327.Google Scholar
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    Terano T, Deguchi H, Takadama K (2003) Meeting the challenge of social problems via agent-based simulation. Springer, Berlin Heidelberg New York.CrossRefGoogle Scholar

Copyright information

© Springer-Verlag Tokyo 2005

Authors and Affiliations

  • Akemi Morikawa
    • 1
  • Takao Terano
    • 1
  1. 1.Department of Computational Intelligence and Systems ScienceTokyo, Institute of TechnologyYokohamaJapan

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