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Formal specification of interactive languages using definite clause grammars

  • Weidong Dang
Logic Programming For Programming Environments
Part of the Lecture Notes in Computer Science book series (LNCS, volume 348)

Abstract

Modelling human-computer interaction in interactive computer systems through languages is one the of main approaches for the construction of human-computer interfaces. The work presented here describes first how Definite Clause Grammars can be used to formally specify this type of languages. Compared with previous work using BNF etc, this formalism has more expressive power and is easier for rapid prototyping. With this modelling, the user-machine dialogue design becomes a DCG specification process, and the dialogue management becomes a parsing problem. Detailed examples and our experiences are given to demonstrate the interest of such a modelling.

Keywords

Rapid Prototype Logic Programming Prolog Program Logic Programming System Interactive Language 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 1989

Authors and Affiliations

  • Weidong Dang
    • 1
    • 2
  1. 1.LRIUniversité de Paris-sudOrsayFRANCE
  2. 2.Cril S.A.ColombesFRANCE

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