Abstract
Computers, internet and digital communication technologies have surrounded our daily life globally. The development of digital technologies, especially networks, facilitates knowledge spreading. The communication of information has broken through the national boundary, which seems a limitation in physical circumstance. On the contrary, excessively restriction may result in the public’s privacy or other issues. Digital technologies improved people’s life greatly, which initiates an innovated business model for copyright protection. iTunes Music Store model has been deemed as one of the classic case on digital rights management in digital copyright times.
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- 1.
Farrand [1], pp. 508–513.
- 2.
Yang [2].
- 3.
Gasser [3].
- 4.
Sharpe and Arewa [4], p. 331.
- 5.
Rayna [5].
- 6.
Klebanow and Wu [6].
- 7.
Ibid.
- 8.
Solo [7], p. 169.
- 9.
Ibid 407.
- 10.
Heald [8].
- 11.
Ibid 407.
- 12.
Rowe [9].
- 13.
Ibid.
- 14.
The Recorded Music Industry and the Emergence of Online Music Distribution: Innovation in the Absence of Copyright (Reform) George Washington Law Review, Max Planck Institute for Intellectual Property & Competition Law Research Paper No.11-09.Vol.79, Issue 6, pp. 1783–1813 (2011).
- 15.
Ibid.
- 16.
Ibid.
- 17.
Laurence Frost [10].
- 18.
Fisher [11].
- 19.
http://freemusicarchive.org/member/chriszabriskie/blog/Why_I_Went_CC_BY, Access date: 14/09/2015.
- 20.
Ze Mer [12].
- 21.
Ibid 407.
- 22.
Larkey [13].
- 23.
Campbell [14], p. 1.
- 24.
Ibid.
- 25.
Lehdonvirta [15].
- 26.
Hovenkamp [16].
- 27.
Desai [17].
- 28.
Ibid.
- 29.
http://blog.foxitsoftware.com/the-basics-of-pdf-security/, access date: 14/09/2015.
- 30.
Andrei Dumitrescu, ‘Nintendo, Blizzard and Ubisoft Are the Best Videogame Developers’, https://twitter.com/intent/follow?screen_name=softpediagames, access date: 14/09/2015.
- 31.
Ibid.
- 32.
Ibid.
- 33.
http://www.wired.co.uk/news/archive/2011-08/01/ubisoft, access date: 14/09/2015.
- 34.
Ibid.
- 35.
“Dear Ubisoft and Blizzard: Please stop this madness”, http://www.wired.co.uk/news/archive/2011-08/01/ubisoft, access date: 14/09/2015.
- 36.
Ibid.
- 37.
“Blizzard ‘Surprised’ By Fans Outrage Over Diablo 3 Online Requirement”, http://megagames.com/news/blizzard-%E2%80%98surprised%E2%80%99-fans-outrage-over-diablo-3-online-requirement. August 7, 2011.
- 38.
Hilbert Hagedoorn, “Blizzard: DRM a ‘losing battle’”, http://www.guru3d.com/news-story/blizzard-drm-a-losing-battle.html. 05/28/2010.
- 39.
http://www.nlc.gov.cn/dsb_footer/gygt/ghgy/. Access date: 14/09/2015.
- 40.
Ibid.
- 41.
- 42.
http://www.nlc.gov.cn/index_old.htm, access date: 14/09/2015.
- 43.
http://www.cdlc.cn/, access date: 14/09/2015.
- 44.
http://www.yuan0.cn/Article/462698.html, access date: 14/09/2015.
- 45.
http://lib.jlau.edu.cn/wxcd.htm, access date: 14/09/2015.
- 46.
Ibid.
- 47.
Ibid.
- 48.
http://www.huawei.com/cn/, access date: 14/09/2015.
- 49.
http://www.yhwit.com/list.asp?ProdId=0171, access date: 14/09/2015.
- 50.
http://www.enet.com.cn/article/2010/1105/A20101105771379_2.shtml, access date: 14/09/2015.
- 51.
Ibid.
- 52.
‘Digital Rights Management Approved Version 1.0–15, Open Mobile Alliance OMA-Download-DRM-V1_0-20040615-A’, http://technical.openmobilealliance.org/Technical/release_program/docs/DRM/V1_0-20040625-A/OMA-Download-DRM-V1_0-20040615-A.pdf, June 2004.
- 53.
Deng et al. [18].
- 54.
http://3gca.org/newsletter-june-2013/, access date: 14/09/2015.
- 55.
http://www.well.com/user/lonewolf/main/vera.html, access date: 14/09/2015.
- 56.
Russell Shaw, ‘Will OMA DRM 2.0 be the solution?’, OMA digital rights management, http://www.zdnet.com/article/will-oma-drm-2-0-be-the-solution/, IP Telephony, February 16, 2007access date: 14/09/2015.
- 57.
‘The Future Of Music Copyright In A Digital World’, http://www.soundonsound.com/sos/mar99/articles/copyright.htm, access date: 14/09/2015.
- 58.
Ibid.
- 59.
‘OMA’s Race to Construct in China’, http://www.bloomberg.com/bw/stories/2006-11-09/omas-race-to-construct-in-chinabusinessweek-business-news-stock-market-and-financial-advice/, access date: 14/09/2015.
- 60.
http://www.educity.cn/tx/928884.html, access date: 14/09/2015.
- 61.
- 62.
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Xu, C. (2020). Digital Rights Management Practices. In: Regulatory Model for Digital Rights Management. Springer, Singapore. https://doi.org/10.1007/978-981-15-1995-6_6
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