Abstract
Drawing on Wartofsky’s work on models and, in particular, his notion of a tertiary artifact as a guide to action, Cole gives detailed examples of how his creation of the Fifth Dimension, aiming at engaging vulnerable learners, can be characterized as a tertiary artifact that opens up imaginative possibilities for these learners. The argument is that there no natural perception; children must learn how to see, and how to think, and the construction of material representations, such as the environment offered by the Fifth Dimension, is key to this learning. A tertiary artifact mediates the ways in which we perceive the world in a particularly powerful way, guiding and informing human imagination. What tertiary artifacts permit and foster is a mode of engagement in the world that can be said to be offline. Offline activity, according to Wartofsky, is play in an imaginatively constructed world and this is what is offered in the design of the Fifth Dimension (5th D).
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Notes
- 1.
Our presentations were published several years later in an edited selection of papers from the conference (Engestrom, Meittinen, & Punamaki, 1990).
- 2.
- 3.
For video’s about various instantiations of the 5th D see lchcautbio.ucsd.edu.
- 4.
For descriptions of other sites see Cole et al. (2006); uclinks.berkeley.edu.
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Cole, M. (2019). Re-covering the Idea of a Tertiary Artifact. In: Edwards, A., Fleer, M., Bøttcher, L. (eds) Cultural-Historical Approaches to Studying Learning and Development. Perspectives in Cultural-Historical Research, vol 6. Springer, Singapore. https://doi.org/10.1007/978-981-13-6826-4_20
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