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A Gamified Model of Design Thinking for Fostering Learning in Children

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Research into Design for a Connected World

Part of the book series: Smart Innovation, Systems and Technologies ((SIST,volume 135))

Abstract

Design thinking is a process that is used to systematically find goals, generate proposals to satisfy the goals, and develop these until satisfied; the areas of application are intended to be universal. This paper proposes a simplified model of design thinking called ‘IISC’ (Identify-Ideate-Select-Consolidate), a gamified version of the design thinking model called ‘IISC DBox’ for use by schoolchildren, and a generic framework for the assessment of gamified models of design thinking. The framework to assess the ‘gamified’ model, takes into account the nature of the constituent elements of the game, and also the outcomes and feedback of the players involved in the game. The assessment framework not only highlights the potential and effectiveness of the model but also throws light on the areas of its future improvement.

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Acknowledgements

Authors acknowledge the support from the Design Innovation Centre, Indian Institute of Science, Bangalore.

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Correspondence to Rahul Bhaumik .

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Bhaumik, R., Bhatt, A., Kumari, M.C., Raghu Menon, S., Chakrabarti, A. (2019). A Gamified Model of Design Thinking for Fostering Learning in Children. In: Chakrabarti, A. (eds) Research into Design for a Connected World. Smart Innovation, Systems and Technologies, vol 135. Springer, Singapore. https://doi.org/10.1007/978-981-13-5977-4_85

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  • DOI: https://doi.org/10.1007/978-981-13-5977-4_85

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-13-5976-7

  • Online ISBN: 978-981-13-5977-4

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