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Number Maze: Play and Learn

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Research into Design for a Connected World

Part of the book series: Smart Innovation, Systems and Technologies ((SIST,volume 135))

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Abstract

Evolution of numerical adroitness among kids starts from a very early stage, before entering school. The present work aims to develop a board game “Number Maze” to enhance children’s numerical cognition, logical mind, and motor skill ability in the age group of 3–5 years. Using the basic logic that a given number can be expressed as a sum of other small numbers, paths are followed to achieve the target. A prototype design of this game board includes a flat horizontal surface with numerous pathways with a light source, a handheld mover stick, and a display board. A fish shaped layout of the game board is developed for improved interaction achieved from the survey of a sample of 30 kids. Playing with the board game at home may provide the opportunity to gain and attain numeric skills before formal start of schooling. The proposed game could be extended for utilization at schools, home, play zones, etc. along with school-based proficient learning.

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Correspondence to Mohammed Rajik Khan .

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© 2019 Springer Nature Singapore Pte Ltd.

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Khan, M.R., Mishra, S., Yadav, S.P. (2019). Number Maze: Play and Learn. In: Chakrabarti, A. (eds) Research into Design for a Connected World. Smart Innovation, Systems and Technologies, vol 135. Springer, Singapore. https://doi.org/10.1007/978-981-13-5977-4_60

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  • DOI: https://doi.org/10.1007/978-981-13-5977-4_60

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-13-5976-7

  • Online ISBN: 978-981-13-5977-4

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