Abstract
The use of motion sensing games is a new approach in autism education in mainland China. Currently, a number of challenges in its practical application remain. For instance, motion sensing games are still in their infancy, with few educational rehabilitation and practical skills games available. Assessment function with such games is not common and generalization of the game-based learning is difficult as well. To solve these difficulties and to improve the efficiency of motion sensing game applications, Suzhou Industrial Park Ren Ai School has cooperated with commercial enterprises, improved game design, enhanced the role of assessment, and incorporated pivotal response training in order to meeting all of the challenges.
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Acknowledgements
This work is supported by the Key Project of Chinese Ministry of Education (Grant No. DLA150334). We thank Professor Yiyu Cai from Nanyang Technological University for reviewing this paper and providing valuable suggestions, Li Fan for helpful conversations, and Qunchao Zhang for producing several of the figures.
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Wu, C., Zheng, Q. (2019). Motion Sensing Games for Children with Autism Spectrum Disorder. In: Cai, Y., van Joolingen, W., Walker, Z. (eds) VR, Simulations and Serious Games for Education. Gaming Media and Social Effects. Springer, Singapore. https://doi.org/10.1007/978-981-13-2844-2_6
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