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Part of the book series: Theory and Decision Library ((TDLB,volume 38))

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Abstract

In Lesson 7, we described an algorithm (called simulated annealing) that solves “almost smooth” discrete optimization problems, i.e., problems in which a “small” change in the point x leads to a small change in the value of the objective function J(x). In this lesson, we consider “non-smooth” discrete optimization problems. For such problems, a different class of algorithms has been developed: genetic algorithms that simulate evolution in nature.

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Reference

  1. D. E. Goldberg, “Genetic and Evolutionary Algorithms Come of Age” (Communications of the ACM, March 1994, Vol. 37, No. 3, pp. 113–119 )

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  2. D. E. Goldberg, Genetic algorithms in search, optimization, and machine learning ( Addison-Wesley, Reading, MA, 1989 ).

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  3. Y. Davidor, Genetic algorithms and robotics: A heuristic strategy for optimization ( World Scientific, Singapore, 1991 ).

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© 1997 Springer Science+Business Media Dordrecht

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Nguyen, H.T., Kreinovich, V. (1997). Genetic Algorithms:“Non-Smooth” Discrete Optimization. In: Applications of Continuous Mathematics to Computer Science. Theory and Decision Library, vol 38. Springer, Dordrecht. https://doi.org/10.1007/978-94-017-0743-5_8

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  • DOI: https://doi.org/10.1007/978-94-017-0743-5_8

  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-90-481-4901-8

  • Online ISBN: 978-94-017-0743-5

  • eBook Packages: Springer Book Archive

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