Abstract
In this chapter we introduce the basic principles of software development with a special emphasis on pattern recognition programs and object—oriented programming. Basic concepts of documentation and program design are also explained.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Collected from the world wide web, from lecture notes, and from personal experience.
Some of this information can be added automatically, e.g. by res (A.4, Sect. 3.8, Exercise 3.d).
We once got a program, properly commented and documented, doing its job perfectly — but the variable names were all in a foreign language…
For C and C++ two styles for indentation are common. Most Unix systems provide the program cb which is a C—beautifier. Therefore it makes little sense to invent your own style! See the manual of this program for the description of the styles.
Available from most TEX—archives.
n Unix there are tools which can be used to find the part of the program where most of the computation time is spent.
Programmier-Umgebung für die Muster–Analyse — in English: a programming environment for pattern analysis
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 1997 Springer Fachmedien Wiesbaden
About this chapter
Cite this chapter
Paulus, D.W.R., Hornegger, J. (1997). Software Development. In: Pattern Recognition of Images and Speech in C++. Vieweg Advanced Studies in Computer Science. Vieweg+Teubner Verlag, Wiesbaden. https://doi.org/10.1007/978-3-663-13991-1_3
Download citation
DOI: https://doi.org/10.1007/978-3-663-13991-1_3
Publisher Name: Vieweg+Teubner Verlag, Wiesbaden
Print ISBN: 978-3-528-05558-5
Online ISBN: 978-3-663-13991-1
eBook Packages: Springer Book Archive