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Gameplay Programming

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Abstract

You’re now at the point where you can load the different Penguin Pairs levels by selecting them from a menu. In this chapter, you’ll program the main gameplay of Penguin Pairs. We’ll discuss how to select animals (penguins and seals) on the board, how to let them move around, and what to do when game objects collide.

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© 2019 Springer-Verlag GmbH Germany, part of Springer Nature

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van Toll, W., Egges, A., Fokker, J.D. (2019). Gameplay Programming. In: Learning C# by Programming Games. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-59252-6_20

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  • DOI: https://doi.org/10.1007/978-3-662-59252-6_20

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-662-59251-9

  • Online ISBN: 978-3-662-59252-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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