Skip to main content

Boltzmann Machine Solution N-Person Games

  • Conference paper
Operations Research ’92
  • 87 Accesses

Abstract

Games with limited interaction are considered. A global behaviour of a team of players in the game is observed. The average total payoff received by the team of players is chosen as a criterion of the global behaviour. The game is implemented by a neural network of Boltzmann Machine type. The model is applied to solve an optimal task assignment problem in parallel computers. Results of experimental study of the model are presented.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • Aarts EHL, Korst JHM (1989) Boltzmann machines for travelling salesman problems. Europ. J. of Oper. Research 39: 79–95

    Article  Google Scholar 

  • Indurkhya B, Stone HS and Xi-Cheng L (1986) Optimal partitioning of randomly generated distributed programs. IEEE Trans. on Software Eng., SE-12(3):483–495

    Google Scholar 

  • Seredynski F (1991) Self-organization in homogeneous networks of learning automata. Proc. of the 6th Czechoslovak Annual AI Conference, Prague, June 25-27, 1991

    Google Scholar 

  • Seredynski F (1992) Mapping by migrating Boltzmann Machine. Proc. of Parallel Problem Solving From Nature Conference, Brussels, Sept. 28-30, 1992

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 1993 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Seredynski, F. (1993). Boltzmann Machine Solution N-Person Games. In: Karmann, A., Mosler, K., Schader, M., Uebe, G. (eds) Operations Research ’92. Physica, Heidelberg. https://doi.org/10.1007/978-3-662-12629-5_40

Download citation

  • DOI: https://doi.org/10.1007/978-3-662-12629-5_40

  • Publisher Name: Physica, Heidelberg

  • Print ISBN: 978-3-7908-0679-3

  • Online ISBN: 978-3-662-12629-5

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics