Zusammenfassung
Gamification macht die Potentiale von Games im spielfremden Kontext nutzbar und birgt auch für den Lebensmittelbereich interessante Möglichkeiten. Der Beitrag stellt Einsatzfelder sowie Potentiale und Grenzen und Weiterentwicklungsmöglichkeiten der Technologie bezüglich des Lebensmittelbereichs vor.
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Gebhardt, B., Friede, M. (2019). Gamification – Potentiale und Grenzen im Lebensmittelbereich. In: Wöhr, A., Wuketich, M. (eds) Multidisziplinäre Betrachtung des vielschichtigen Phänomens Glücksspiel. Springer VS, Wiesbaden. https://doi.org/10.1007/978-3-658-24972-4_4
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