Abstract
Fuzzified game tree search algorithm is based on the idea that the exact game tree evaluation is not required to find the best move. Therefore, pruning techniques may be applied earlier resulting in faster search and greater performance. Applied to an abstract domain, it outperforms the existing ones such as Alpha-Beta, PVS, Negascout, NegaC*, SSS*/ Dual* and MTD(f). In this paper we present experimental results in real domain games, where the proposed algorithm demonstrated 10 percent performance increase over the existing algorithms.
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Rutko, D. (2011). Fuzzified Tree Search in Real Domain Games. In: Batyrshin, I., Sidorov, G. (eds) Advances in Artificial Intelligence. MICAI 2011. Lecture Notes in Computer Science(), vol 7094. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25324-9_13
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DOI: https://doi.org/10.1007/978-3-642-25324-9_13
Publisher Name: Springer, Berlin, Heidelberg
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