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Virtual Reality in Education: How Schools Use VR in Classrooms

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Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 827))

Abstract

In the present paper, I discuss several attempts of conducting experimental classes in schools to evaluate the educational effects and advantages of using stereoscopic 3D images and virtual reality (VR) techniques in schools. In comparison with 2D educational material, 3D material can help students focus on specific parts in images as well as to understand 3D spaces and concavo–convex shapes. The use of stereoscopic 3D images was also helpful, leading to an inquiry-based learning approach. Furthermore, the classes that made good usage of the advantages of VR techniques could encourage collaborative learning. The important thing to use VR in education is to support students to achieve learning objectives in class by their active attitude and discussions.

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References

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Correspondence to Takashi Shibata .

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Shibata, T. (2019). Virtual Reality in Education: How Schools Use VR in Classrooms. In: Bagnara, S., Tartaglia, R., Albolino, S., Alexander, T., Fujita, Y. (eds) Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018). IEA 2018. Advances in Intelligent Systems and Computing, vol 827. Springer, Cham. https://doi.org/10.1007/978-3-319-96059-3_48

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