Abstract
The user experience of digital learning materials, including video, can be improved upon by enhancing the content with more engaging formats and greater interactivity. All instructional design decisions must be made based on how to best meet learning goals. This is true when adding interactivity, which has great potential for personalizing the learning experience, making it social, and involving the learner in a more active way, as well as providing an opportunity to integrate assessments, such as knowledge checks.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Notes
- 1.
Author unknown (2013) edX101: How to create an edX course. http://files.edx.org/edX101_HowToCreateAnEdXCourse.pdf. Accessed 27 Apr 2018.
- 2.
For an example of note-taking, see the following: http://student.worldcampus.psu.edu/a-z-index/online-note-taking. Accessed 27 Apr 2018.
- 3.
For an example, see the NovoEd platform forums at the following link: http://help.novoed.com/hc/en-us/articles/200173076-Navigating-the-Forums. Accessed 27 Apr 2018.
- 4.
See http://www.google.com/+/learnmore/hangouts/. Accessed 27 Apr 2018.
- 5.
Bagley R (2014, 18 Aug) How “inconferences” unleash innovative ideas. Forbes. http://www.forbes.com/sites/rebeccabagley/2014/08/18/how-unconferences-unleash-innovative-ideas/. Accessed 27 Apr 2018.
- 6.
This tool has been used successfully in Learning Creative Learning (MIT Media Lab) and Leaders of Learning (HarvardX). For an example, see: https://unhangout.media.mit.edu/. Accessed 27 Apr 2018.
References
Bandura, A. (1977). Self-efficacy: Toward a unifying theory of behavioral change. Psychological Review, 84(2), 191.
Bonwell, C. C., & Eison, J. A. (1991). Active learning: Creating excitement in the classroom. 1991 ASHE-ERIC higher education reports. Washington, DC: ERIC Clearinghouse on Higher Education, The George Washington University.
Cannistra, M. (2016). 5 types of interactive marketing. Retrieved from https://www.ceros.com/originals/5-types-interactive-marketing/
Cennamo, K. S., Ross, J. D., & Rogers, C. S. (2002). Evolution of a web-enhanced course: Incorporating strategies for self-regulation. Educause Quarterly, 25(1), 28e33. Retrieved from http://www.editlib.org/p/92836
Fällman, D., Backman, A., & Holmlund, K. (1999). VR in education: An introduction to multisensory constructivist learning environments. Universitetspedagogisk Konferens, Umeå Universitet, 18–19 Februari.
Floyd, S. (1982). Thinking interactively. In S. Floyd & B. Floyd (Eds.), Handbook of interactive video. White Plains, NY: Knowledge Industry Publications.
Fryer, W. (2017). Choose your own adventure YouTube video: Lessons learned. Retrieved from http://www.speedofcreativity.org/2017/08/02/choose-your-own-adventure-youtube-video-lessons-learned
Guo, P. J., Kim, J., & Rubin, R. (2014). How video production affects student engagement: An empirical study of MOOC videos. In Proceedings of the first ACM conference on Learning@Scale conference (pp. 41–50). New York: ACM.
Hacker, D. J., Bol, L., & Keener, M. C. (2008). Metacognition in education: A focus on calibration. In J. Dunlosky & R. A. Bjork (Eds.), Handbook of metamemory and memory (pp. 429–455). New York: Psychology Press.
Hannafin, M. J., Garhart, C., Rieber, L. P., & Phillips, T. L. (1985). Keeping interactive video in perspective: Tentative guidelines and cautions in the design of interactive video. Educational media and technology yearbook. Denver, CO: Libraries Unlimited.
Hansch, A., Hillers, L., McConachie, K., Newman, C., Schildhauer, T., & Schmidt, P. (2015). Video and online learning: Critical reflections and findings from the field. SSRN Electronic Journal. https://doi.org/10.2139/ssrn.2577882.
Hartsell, T., & Yuen, S. C. Y. (2006). Video streaming in online learning. AACE Journal, 14(1), 31–43.
Kauffman, D. F. (2004). Self-regulated learning in web-based environments: Instructional tools designed to facilitate cognitive strategy use, metacognitive processing, and motivational beliefs. Journal of Educational Computing Research, 30(1-2), 139–161.
Kumar, D. D. (2010). Approaches to interactive video anchors in problem-based science learning. Journal of Science Education and Technology, 19(1), 13–19.
Lange, P. G. (2007). Publicly private and privately public: Social networking on YouTube. Journal of Computer-Mediated Communication, 13(1), 361–380.
Merkt, M., & Schwan, S. (2014). How does interactivity in videos affect task performance? Computers in Human Behavior, 31, 172–181.
Merkt, M., Weigand, S., Heier, A., & Schwan, S. (2011). Learning with videos vs. learning with print: The role of interactive features. Learning and Instruction, 21(6), 687–704.
Pandey, A. (2017). 5 killer examples of interactive videos for corporate training. Retrieved from https://elearningindustry.com/interactive-videos-for-corporate-training-5-killer-examples
Petty, L. C., & Rosen, E. F. (1987). Computer-based interactive video systems. Behavior Research Methods, Instruments, & Computers, 19(2), 160–166.
Pintrich, P. R. (2000). The role of goal orientation in self-regulated learning. Waltham, MA: Academic Press.
Pintrich, P. R. (2002). The role of metacognitive knowledge in learning, teaching, and assessing. Theory Into Practice, 41(4), 219–225.
Ponce, H. R., & Mayer, R. E. (2014a). An eye movement analysis of highlighting and graphic organizer study aids for learning from expository text. Computers in Human Behavior, 41, 21–32.
Ponce, H. R., & Mayer, R. E. (2014b). Qualitatively different cognitive processing during online reading primed by different study activities. Computers in Human Behavior, 30, 121–130.
Schacter, D. L., & Szpunar, K. K. (2015). Enhancing attention and memory during video-recorded lectures. Scholarship of Teaching and Learning in Psychology, 1(1), 60.
Schaffer, L. C., & Hannafin, M. J. (1986). The effects of progressive interactivity on learning from interactive video. ECTJ, 34(2), 89–96.
Zhang, D., Zhou, L., Briggs, R. O., & Nunamaker, J. F. (2006). Instructional video in e-learning: Assessing the impact of interactive video on learning effectiveness. Information Management, 43(1), 15–27.
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer International Publishing AG, part of Springer Nature
About this chapter
Cite this chapter
Köster, J. (2018). Interactivity in Instructional Videos. In: Video in the Age of Digital Learning. Springer, Cham. https://doi.org/10.1007/978-3-319-93937-7_6
Download citation
DOI: https://doi.org/10.1007/978-3-319-93937-7_6
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-93936-0
Online ISBN: 978-3-319-93937-7
eBook Packages: EducationEducation (R0)