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Embodying Climate Change: Incorporating Full Body Tracking in the Design of an Interactive Rates of Change Greenhouse Gas Simulation

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Immersive Learning Research Network (iLRN 2018)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 840))

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Abstract

The ELASTIC3S project creates novel immersive simulations aimed at exploring in detail the connection between purposeful gesture and learning transfer across science content domains. This paper describes the theory and design behind the most recent addition: a dynamic, two-participant, gesture-controlled rates of change simulation addressing climate change through the lens of the greenhouse effect. Leveraging a flexible “one-shot” gesture recognition system and a 3-screen immersive simulation theater, participants work together to explore a representation of the greenhouse effect while embodying concepts of rates of change and dynamic equilibrium.

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Correspondence to James Planey .

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Planey, J., Lindgren, R. (2018). Embodying Climate Change: Incorporating Full Body Tracking in the Design of an Interactive Rates of Change Greenhouse Gas Simulation. In: Beck, D., et al. Immersive Learning Research Network. iLRN 2018. Communications in Computer and Information Science, vol 840. Springer, Cham. https://doi.org/10.1007/978-3-319-93596-6_2

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  • DOI: https://doi.org/10.1007/978-3-319-93596-6_2

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-93595-9

  • Online ISBN: 978-3-319-93596-6

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