Skip to main content

TMAP Design Cards for Technology-Mediated Audience Participation in Live Music

  • Chapter
  • First Online:
New Directions in Music and Human-Computer Interaction

Part of the book series: Springer Series on Cultural Computing ((SSCC))

Abstract

Historically, audiences have had various ways to participate in live music performances, including clapping, dancing, swaying, whistling, and singing. More recently, mobile and wireless devices, such as smartphones have opened up powerful new opportunities for audience participation. However, design for technology-mediated audience participation (TMAP) can be challenging: musicians and audiences have different demands, as does the coherence of the music, and group needs can vary widely. Thus, effective TMAP design requires the balancing of knowledge from diverse perspectives and must take into account the needs of diverse roles in creating and supporting performances. This chapter focuses on the process of creating and evaluating a set of design cards to support the interaction design and evaluation of TMAP systems. The cards are based on a previously created descriptive framework for supporting interaction design and evaluation in this challenging area. We discuss the conception and development of the TMAP design cards in some detail, and present an empirical study to evaluate their practical usefulness. Particular attention is paid to the ability of the cards to support finding ideas, changing ideas, and examining ideas from different perspectives.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 139.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD 179.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • Ebertz A (2009) IdeenRausch—111 Impulse für neue Ideen. Lardon Media

    Google Scholar 

  • Freeman J (2005) Large audience participation, technology, and orchestral performance. In: Proceedings of the international computer music conference, pp 757–760

    Google Scholar 

  • Hödl O (2016) The design of technology-mediated audience participation in live music. PhD thesis, Vienna University of Technology. http://katalog.ub.tuwien.ac.at/AC13248942. Accessed 13 March 2018

  • Hornecker E (2010) Creative idea exploration within the structure of a guiding framework: the card brainstorming game. In: Proceedings of the fourth international conference on tangible embedded and embodied interaction, vol 10, pp 101–108

    Google Scholar 

  • IDEO (2002) IDEO method cards: 51 ways to inspire design. https://www.ideo.com/work/method-cards. Accessed 13 March 2018

  • Kaiser G, Ekblad G, Broling L (2007) Audience participation in a dance-club context: design of a system for collaborative creation of visuals. In: Proceedings of design inquiries

    Google Scholar 

  • Keaney S (2003) Design council/intangible assets cards. In: Cato K (ed) First choice. The Images Publishing Group, Australia

    Google Scholar 

  • Lockton DJG (2013) Design with Intent: a design pattern toolkit for environmental & social behaviour change. PhD thesis, Brunel University, 2013

    Google Scholar 

  • Mazzanti D, Zappi V, Caldwell D, Brogni A (2014) Augmented stage for participatory performances. In: Proceedings of the international conference on NIME, pp 29–34

    Google Scholar 

  • Mozart WA (1793) Anleitung so viel Walzer oder Schleifer mit zwei Würfeln zu componiren so viel man will ohne musikalisch zu seyn noch etwas von der Composition zu verstehen. N. Simrock, Bonn

    Google Scholar 

  • Neuhaus M (1994) The broadcast works and audium. Zeitgleich: the symposium, the seminar, the exhibition, pp 1–19

    Google Scholar 

  • Pricken M, Klell C (2006) Kribbeln im Kopf—creative sessions. Schmidt (Hermann), Mainz

    Google Scholar 

  • Von Oech R (2003) Innovative whack pack. United States Games Systems

    Google Scholar 

  • Weitzner N, Freeman J, Garrett S, Chen Y-L (2012) massMobile—an audience participation framework. In: Proceedings of the international conference on new interfaces for musical expression, University of Michigan, Ann Arbor, pp 1–4

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Oliver Hödl .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Hödl, O., Kayali, F., Fitzpatrick, G., Holland, S. (2019). TMAP Design Cards for Technology-Mediated Audience Participation in Live Music. In: Holland, S., Mudd, T., Wilkie-McKenna, K., McPherson, A., Wanderley, M. (eds) New Directions in Music and Human-Computer Interaction. Springer Series on Cultural Computing. Springer, Cham. https://doi.org/10.1007/978-3-319-92069-6_3

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-92069-6_3

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-92068-9

  • Online ISBN: 978-3-319-92069-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics