Skip to main content

Maidens and Muscleheads, White Mages and Wimps, from the Light Warriors to Lightning Returns

  • Chapter
  • First Online:
Queerness in Play

Part of the book series: Palgrave Games in Context ((PAGCON))

  • 1937 Accesses

Abstract

Throughout the Final Fantasy series, gender exists both as much as a rigid categorization for many central characters as a complicated, subversive dimension in the very same figures. This chapter examines several series characters in order to explore how these texts demonstrate a traditional performance of gender while also offering several moments and figures that queer the performance of gender. The series establishes traditional gendered types throughout, but these same texts include figures and events that deconstruct the very gender binary that the series develops. This chapter examines the interplay of rigid, traditional gender roles and the subversions of these roles.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 34.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    Henceforth, I shall refer to specific titles in the Final Fantasy series with the acronymic FF followed by the number/subtitle where appropriate. For the series in general, I will continue to use the entire title.

  2. 2.

    In role-playing games , rogues occupy a mechanical position within a support and offensive spectrum, either as ranged attackers or as fast and skilled warriors. Rogues are characterized by swiftness and deception and tend to be ineffective in direct confrontation.

Bibliography

  • Brice, Mattie. 2011a. Women, the Ensemble, and Narrative Authority in the Final Fantasy Series. Alternate Ending, February 28.

    Google Scholar 

  • ———. 2011b. It’s Time to Talk About It: Atlus, Naoto, and Transphobia. Alternate Ending, August 30.

    Google Scholar 

  • Burn, Andrew, and Gareth Schott. 2004. Heavy Hero or Digital Dummy? Multimodal Player-Avatar Relations in Final Fantasy 7. Visual Communication 3 (2): 213–233.

    Article  Google Scholar 

  • Burrill, Derek A. 2008. Die Tryin’: Videogames, Masculinity, Culture. New York: Peter Lang.

    Google Scholar 

  • Butler, Judith. 1990. Gender Trouble. New York: Routledge.

    Google Scholar 

  • Chen, Jin-Shiow. 2007. A Vision of Multiple Genders: Cross-Cultural Learnings in Asian Countries from the Images of Kuan Yin and “Bishōnen”. Journal of Cultural Research in Art Education 25: 91–103.

    Google Scholar 

  • Chizuko, Ueno. 1996. The Making of a History of Feminism in Japan. Asian Journal of Women’s Studies 2: 170–191.

    Article  Google Scholar 

  • Dickenson, Kevin. 2011. Misconceptions About Silent Protagonists in Video Games. PopMatters, February 7.

    Google Scholar 

  • Fantone, Laura. 2003. Final Fantasies: Virtual Women’s Bodies. Feminist Theory 4 (1): 51–72.

    Article  Google Scholar 

  • Filipowich, Mark. 2011. A Profile of Cloud Strife. bigtallwords, November 17.

    Google Scholar 

  • ———. 2014. The Narration and Abstraction of Bodies in Games. bigtallwords, March 5.

    Google Scholar 

  • Fox, Matt. 2013. The Video Games Guide: 1000+ Arcade, Console and Computer Games, 1962–2012. 2nd ed. Jefferson, NC: McFarland & Company, Inc.

    Google Scholar 

  • Genereux, Randy, and Anne McKeough. 2007. Developing Narrative Interpretation: Structural and Content Analyses. The British Journal of Educational Psychology 77 (4): 849–872.

    Article  Google Scholar 

  • Halberstam, Jack. 1998. Female Masculinity. London: Duke University Press.

    Google Scholar 

  • Hemmann, Kathryn. 2016. Magic and Gender in Final Fantasy VI. Kill Screen, August 16.

    Google Scholar 

  • Howe, Austin. 2016. ‘I Didn’t Turn Out Ok at All’: Interrogations of Masculinity in Late Final Fantasy. Presentation at the Oregon Game Studies Conference, Eugene, OR, February 4.

    Google Scholar 

  • Ito, Mizuko. 2008. Gender Dynamics in Japanese Media Mix. In Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming, ed. Yasmin B. Kafai, Carrie Heeter, Jill Denner, and Jennifer Y. Sun, 97–110. Cambridge, MA: MIT Press.

    Google Scholar 

  • Lazzaro, Nicole. 2008. Are Boy Games Even Necessary? In Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming, ed. Yasmin B. Kafai, Carrie Heeter, Jill Denner, and Jennifer Y. Sun, 199–216. Cambridge, MA: MIT Press.

    Google Scholar 

  • Ligman, Kris. 2014. Queerly Anime. Medium, January 22.

    Google Scholar 

  • McKevitt, Andrew. 2010. “You Are Not Alone!”: Anime and the Globalizing America. Diplomatic History 34 (5): 893–921.

    Article  Google Scholar 

  • Mizuno, Hiromi. 2007. When Pacifist Japan Fights: Historicizing Desires in Anime. Mechademia 2 (1): 104–123.

    Article  Google Scholar 

  • Saito, Kumiko. 2014. Magic, Shōjo, and Metamorphosis: Magical Girl Anime and the Challenges of Changing Gender Identities in Japanese Society. Journal of Asian Studies 73 (1): 143–122.

    Article  Google Scholar 

  • Tsutomu, Sugiura. 2008. Japan’s Creative Industries: Culture as a Source of Soft Power in the Industrial Sector. In Soft Power Superpowers: Cultural and National Assets of Japan and the United States, ed. Watanabe Yasushi and David L. McConnel, 128–153. Armonk, NY: East Gate.

    Google Scholar 

  • Vint, Sherryl. 2007. Bodies of Tomorrow: Technology, Subjectivity, Science Fiction. Toronto: Toronto University Press.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 The Author(s)

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Filipowich, M. (2018). Maidens and Muscleheads, White Mages and Wimps, from the Light Warriors to Lightning Returns. In: Harper, T., Adams, M., Taylor, N. (eds) Queerness in Play. Palgrave Games in Context. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-319-90542-6_7

Download citation

Publish with us

Policies and ethics