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Assessing Creativity as a Student Learning Outcome in Theatre Education

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Book cover Creativity in Theatre

Part of the book series: Creativity Theory and Action in Education ((CTAE,volume 2))

Abstract

Creativity is an important and widely accepted learning goal of theatre programs in higher education. Yet it appears that creativity and the act of assessing creativity as a learning outcome have received minimal attention by the community of practice and in theatre education scholarship. In this chapter we address this gap by describing a model for assessing creativity as a student learning outcome that we implemented in a theatre performance lab. First, we differentiate between the act of measuring creativity and that of assessing it for the purpose of programmatic improvement and enhanced student learning. Second, we describe the importance of the environment and the impact of exemplars on student learning and development of creativity. Last, we describe how we use the Creative Achievement Questionnaire, reflective journals, and rubrics to assess creativity; we discuss how collectively, the results of these assessments can be used to guide curriculum, improve learning outcomes, and help students of theatre reach their creative potential.

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Correspondence to Marcelo Schmidt .

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Appendix A

Appendix A

A score of 1 should be assigned to a student who fails to meet criteria expected of the category Emerging

 

Exemplar (5)

Proficient (4)

Satisfactory (3)

Emerging (2)

Acquiring competencies

Reflect: Evaluates creative process and product using domain-appropriate criteria.

Create: Creates an entirely new object, solution or idea that is appropriate to the domain.

Adapt: Successfully adapts an appropriate exemplar to his/her own specifications.

Model: Successfully reproduces an appropriate exemplar.

Taking risks

Actively seeks out and follows through on untested and potentially risky directions or approaches to the assignment in the final product.

Incorporates new directions or approaches to the assignment in the final product.

Considers new directions or approaches without going beyond the guidelines of the assignment.

Stays strictly within the guidelines of the assignment.

Solving problems

Not only develops a logical, consistent plan to solve problem, but recognizes consequences of solution and can articulate reason for choosing solution.

Having selected from among alternatives, develops a logical, consistent plan to solve the problem.

Considers and rejects less acceptable approaches to solving problem.

Only a single approach is considered and is used to solve the problem.

Embracing contradictions

Integrates alternate, divergent, or contradictory perspectives or ideas fully.

Incorporates alternate, divergent, or contradictory perspectives or ideas in an exploratory way.

Includes (recognizes the value of) alternate, divergent, or contradictory perspectives or ideas in a small way.

Acknowledges (mentions in passing) alternate, divergent, or contradictory perspectives or ideas.

Innovative thinking

Extends a novel or unique idea, question, format, or product to create new knowledge or knowledge that crosses boundaries.

Creates a novel or unique idea, question, format, or product.

Experiments with creating a novel or unique idea, question, format, or product.

Reformulates a collection of available ideas.

Connecting, synthesizing, transforming

Transforms ideas or solutions into entirely new forms.

Synthesizes ideas or solutions into a coherent whole.

Connects ideas or solutions in novel ways.

Recognizes existing connections among ideas or solutions.

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Schmidt, M., Charney, M. (2018). Assessing Creativity as a Student Learning Outcome in Theatre Education. In: Burgoyne, S. (eds) Creativity in Theatre. Creativity Theory and Action in Education, vol 2. Springer, Cham. https://doi.org/10.1007/978-3-319-78928-6_16

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  • DOI: https://doi.org/10.1007/978-3-319-78928-6_16

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