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Nostalgia

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Living and Dying in a Virtual World

Part of the book series: Palgrave Macmillan Memory Studies ((PMMS))

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Abstract

In this chapter we engage with notions of nostalgia and returning to the past as they emerge in Second Life. The first section of this chapter deals with nostalgia for home. This is based on interviews with women who have recreated spaces of family memory to share with their mothers. We link this discussion about nostalgia for real-life histories in the digital, with an analysis of manifestations of nostalgia for Second Life’s own history within the virtual world. Finally, we conclude the chapter by discussing the notion of time travel as it is manifested within Second Life. The chapter concludes with a case study of 1920s Berlin, a simulation which attempts to replicate the appearance and feel of Berlin in the 1920s.

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Notes

  1. 1.

    Bryan S Turner, “A Note on Nostalgia,” Theory, Culture & Society 4 (1987): 149.

  2. 2.

    Jean Starobinski and William S. Kemp, “The Idea of Nostalgia,” Diogenes 14, no. 54 (1966): 81–103.

  3. 3.

    Svetlana Boym, “Nostalgia and Its Discontents,” The Hedgehog Review 9, no. 2 (2007): 7.

  4. 4.

    “A Note on Nostalgia,” 150–51.

  5. 5.

    153–54.

  6. 6.

    Stuart Tannock, “Nostalgia Critique,” Cultural Studies 9, no. 3 (October 1995): 454, https://doi.org/10.1080/09502389500490511.

  7. 7.

    “The Modalities of Nostalgia,” Current Sociology 54, no. 6 (November 2006): 926, https://doi.org/10.1177/0011392106068458.

  8. 8.

    933–34.

  9. 9.

    935.

  10. 10.

    938.

  11. 11.

    “Nostalgia Is Not What It Used to Be: Heritage Films, Nostalgia Websites and Contemporary Consumers,” Consumption Markets & Culture 17, no. 2 (March 4, 2014): 125, https://doi.org/10.1080/10253866.2013.776305.

  12. 12.

    126.

  13. 13.

    128.

  14. 14.

    Krystine Irene Batcho, “Nostalgia: The Bittersweet History of a Psychological Concept.,” History of Psychology 16, no. 3 (2013): 165–76, https://doi.org/10.1037/a0032427; Kathy Hamilton et al., “Nostalgia in the Twenty-First Century,” Consumption Markets & Culture 17, no. 2 (March 4, 2014): 101–4, https://doi.org/10.1080/10253866.2013.776303.

  15. 15.

    “For Whom the Ontology Turns: Theorizing the Digital Real,” Current Anthropology 57, no. 4 (August 2016): 395, https://doi.org/10.1086/687362.

  16. 16.

    “Videogames as Remediated Memories: Commodified Nostalgia and Hyperreality in Far Cry 3: Blood Dragon and Gone Home,” Games and Culture 10, no. 6 (November 2015): 526, https://doi.org/10.1177/1555412014565641.

  17. 17.

    “Nostalgia Is Not What It Used to Be,” 123.

  18. 18.

    Tom Griffiths, The Art of Time Travel: Historians and Their Craft. (Collingwood: Schwartz Publishing Pty. Ltd, 2016), 15, http://public.eblib.com/choice/publicfullrecord.aspx?p=4419742.

  19. 19.

    Griffiths, 16.

  20. 20.

    E.g. Jean-Michel Dewailly, “Sustainable Tourist Space: From Reality to Virtual Reality?,” Tourism Geographies 1, no. 1 (February 1999): 41–55, https://doi.org/10.1080/14616689908721293.

  21. 21.

    Claus-Christian W. Szejnmann, “Nazi Economic Thought and Rhetoric During the Weimar Republic: Capitalism and Its Discontents,” Politics, Religion & Ideology 14, no. 3 (September 2013): 360, https://doi.org/10.1080/21567689.2013.820436.

  22. 22.

    Tim Grady, “Creating Difference: The Racialization of Germany’s Jewish Soldiers after the First World War,” Patterns of Prejudice 46, no. 3–4 (July 2012): 318–38, https://doi.org/10.1080/0031322X.2012.701802.

  23. 23.

    Anders G. Kjøstvedt, “The Dynamics of Mobilisation: The Nazi Movement in Weimar Berlin,” Politics, Religion & Ideology 14, no. 3 (September 2013): 338–54, https://doi.org/10.1080/21567689.2013.820433.

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Gibson, M., Carden, C. (2018). Nostalgia. In: Living and Dying in a Virtual World. Palgrave Macmillan Memory Studies. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-319-76099-5_6

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