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Remembering Fictional History and Virtual War in EVE Online

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Virtual Dark Tourism

Part of the book series: Palgrave Studies in Cultural Heritage and Conflict ((PSCHC))

Abstract

The massively multiplayer game EVE Online relies on a complex fictional history to create the sense of a narratively cohesive universe. To support this history, EVE features sites that reflect the game’s emphasis on violence and war. Dark tourism in EVE Online allows players to explore these sites and connect to an uncertain collective history. In an unfamiliar virtual world, tourism is a familiar way to engage with a fluid, fictional past.

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Notes

  1. 1.

    Benedict Anderson , Imagined Communities: Reflections on the Origin and Spread of Nationalism (London: Verso, 2006), 6–7. Despite being scattered across the world, EVE players have formed various communities online and offline, often meeting in person such as during the EVE Fanfest held yearly in Reykjavik, Iceland.

  2. 2.

    Brendan Drain, “EVE Evolved: How Many Subscriptions Does EVE have?” Massively Overpowered, accessed August 17, 2016, http://massivelyop.com/2015/04/19/eve-evolved-how-many-subscriptions-does-eve-have.

  3. 3.

    Due to Chinese government regulations, Chinese nationals are not present on the Tranquility server. Chinese players are on their own server, Serenity, operated by the entertainment company TianCity in partnership with CCP .

  4. 4.

    By way of comparison, World of Warcraft spreads out its players among over one hundred servers.

  5. 5.

    EVE Online, accessed August 20, 2016, https://www.eveonline.com.

  6. 6.

    “The Elite,” EVE Online, accessed July 10, 2016, https://community.eveonline.com/backstory/chronicles/the-elite.

  7. 7.

    Nick Webber , “EVE Online as History,” in Internet Spaceships Are Serious Business, ed. Marcus Carter, Kelly Bergstrom, and Darryl Woodford (Minneapolis: University of Minneapolis Press, 2016), Kindle edition.

  8. 8.

    Thomas Mitchell , “Making the Nation: The Politics of Heritage in Egypt,” in Consuming Tradition, Manufacturing Heritage: Global Norms and Urban Forms in the Age of Tourism, ed. Nezar AlSayyad (London: Routledge, 2001), 212.

  9. 9.

    Webber , “EVE Online as History,” Kindle edition.

  10. 10.

    Ibid.

  11. 11.

    Brendan Drain, “EVE Evolved: Storytelling in EVE Online, part 2,” Engadget, accessed July 28, 2016, https://www.engadget.com/2009/04/05/eve-evolved-storytelling-in-eve-online-part-2.

  12. 12.

    CCP Falcon, “Evelopedia Shutdown,” EVE Online, accessed July 28, 2017, https://community.eveonline.com/news/news-channels/eve-online-news/evelopedia-shutdown-2016-02-29-09-00.

  13. 13.

    “Who Was EVE’s First Titan Pilot?” EVE Online, accessed August 20, 2016, https://oldforums.eveonline.com/?a=topic&threadID=1458034.

  14. 14.

    Michael Bonnet, “How a Failed Kickstarter Sparked EVE Online’s Second Largest Battle Ever,” PC Gamer, accessed August 10, 2016, http://www.pcgamer.com/how-a-failed-kickstarter-sparked-eve-onlines-second-largest-battle-ever.)

  15. 15.

    CCP t0rfifrans, “Can You Help Us Find the True Stories of the First Decade?” EVE Online, accessed August 10, 2017, https://community.eveonline.com/news/dev-blogs/true-stories-of-the-first-decade.

  16. 16.

    “Backstory,” EVE Online, accessed July 26, 2016, https://community.eveonline.com/backstory.

  17. 17.

    Sophia “Alizebeth” S., “Why the Story Matters,” The Mittani, accessed July 28, 2016, https://www.themittani.com/features/why-story-matters.

  18. 18.

    EVE Online, “I Was There,” YouTube, accessed July 28, 2017, https://www.youtube.com/watch?v=OSxSyv4LC1c.

  19. 19.

    Jay Winter , Sites of Memory , Sites of Mourning (Cambridge: Cambridge University Press, 1995), 39.

  20. 20.

    Erik Champion , Critical Gaming : Interactive History and Virtual Heritage (New York: Routledge, 2016), 81.

  21. 21.

    J. John Lennon and Malcolm Foley, Dark Tourism: The Attraction of Death and Disaster (London: Thomson, 2007), 198.

  22. 22.

    Britta Timm Knudsen , “Experiencing Dark Heritage Live,” in Dark Tourism: Practice and Interpretation, ed. Glenn Hooper and John J. Lennon (New York: Routledge, 2017), 183.

  23. 23.

    Winter , Sites of Memory, 3.

  24. 24.

    Valene Smith , “War and its Tourism Attractions,” in Tourism, Crime and International Security Issues, ed. Abraham Pizam and Yoel Mansfield (Chichester: Wiley, 1996), 248.

  25. 25.

    Debbie Lisle, “Consuming Danger: Reimagining the War/Tourism Divide,” Alternatives: Global, Local, Political 25, no. 1 (January–March 2000): 97.

  26. 26.

    Winter , Sites of Memory, 7, 78–79.

  27. 27.

    Phillip R. Stone , “A Dark Tourism Spectrum: Towards a Typology of Death and Macabre Related Tourist Sites, Attractions and Exhibitions,” Tourism: An Interdisciplinary International Journal 53, no. 2 (2006): 151–152.

  28. 28.

    Debra Kamin , “The Rise of Dark Tourism,” The Atlantic, accessed July 28, 2016, http://www.theatlantic.com/international/archive/2014/07/the-rise-of-dark-tourism/374432.

  29. 29.

    Stephen Miles , “Battlefield Sites as Dark Tourism Attractions: An Analysis of Experience,” Journal of Heritage Tourism 9, no. 2 (2014): 135.

  30. 30.

    Non-player characters are individuals and factions within the game that are not controlled by a human player but rather the game engine itself.

  31. 31.

    Lennon and Foley, Dark Tourism, 3.

  32. 32.

    Feiryred, “Grieving Jamyl Supporters Perform Ritual Suicide in Safizon,” The Mittani, accessed August 15, 2017, https://www.themittani.com/news/grieving-jamyl-supporters-perform-ritual-suicide-safizon?nopaging=1.

  33. 33.

    Alizebeth Amalath, “Funeral Mass and Vigil (Updated times Monday 24th),” EVE Online, accessed August 28, 2017, https://forums.eveonline.com/default.aspx?g=posts&m=5983476.

  34. 34.

    Ibid.

  35. 35.

    The Titan was named for Steve Irwin, who died the same month the ship was constructed, making the vessel itself an in-game tribute to the late naturalist. Phillip Warr, “EVE Online’s Historian Talks Battlefleets and Betrayals,” Rock Paper Shotgun, accessed July 30, 2017, https://www.rockpapershotgun.com/2015/03/23/eve-online-andrew-groen-interview.

  36. 36.

    CCP Dolan, “The Bloodbath of B-R5RB, Gaming’s Most Destructive Battle Ever,” EVE Online, accessed August 15, 2016, https://community.eveonline.com/news/dev-blogs/the-bloodbath-of-b-r5rb.

  37. 37.

    Ibid.

  38. 38.

    Ibid.

  39. 39.

    “An unpaid bill leads to costly video game battle,” USA Today, accessed July 10, 2017, https://www.usatoday.com/story/tech/gaming/2014/01/29/eve-online-battle-gaming/5020753/.

  40. 40.

    CCP Dolan, “The Bloodbath of B-R5RB.”

  41. 41.

    Azai Burgi , “EVE Cemetery,” Azai’s Bolthole, accessed July 10, 2016, http://www.aziaburgi.me.uk/cemetery.php.

  42. 42.

    Svarthol, “Molea Cemetery Destroyed by Jihadswarm,” EVE Online, accessed July 20, 2017, https://community.eveonline.com/news/news-channels/eve-online-news/molea-cemetery-destroyed-by-jihadswarm.

  43. 43.

    Although a second message at the Titanomachy site also implores capsuleers to consider their mortality, the warning is undercut by the primary broadcasted message.

  44. 44.

    Svarthol, “Molea Cemetery Destroyed by Jihadswarm.”

  45. 45.

    Ibid.

  46. 46.

    Svarthol, “Molea Cemetery Weathers Second Assault,” EVE Online, accessed July 20, 2017, https://community.eveonline.com/news/news-channels/eve-online-news/molea-cemetery-weathers-second-assault/.

  47. 47.

    Jef Reahard, “96 Percent of EVE Online Players are Male,” Engadget, accessed August 25, 2016, https://www.engadget.com/2013/06/03/96-percent-of-eve-online-players-are-male.

  48. 48.

    Sarah Victoria Turner, “The Poetics of Permanence? Inscriptions, Memory and Memorials of the First World War in Britain,” Sculpture Journal 21, no. 1 (2015): 73.

  49. 49.

    Valene Smith, “War and Tourism: An American Ethnography,” Annals of Tourism Research 25, no. 1 (1998): 202.

  50. 50.

    EVE Online, “EVE Online: Citadel Cinematic Trailer,” YouTube , accessed August 17, 2016, https://www.youtube.com/watch?v=0bjTrPutt4k.

  51. 51.

    Lisle, “Consuming Danger,” 92.

  52. 52.

    CONCORD is designed to be unstoppable, although that has not stopped players from finding ways to circumvent CONCORD’s retribution long enough to attack and destroy other players. These tactics are considered an exploitation of game mechanics.

  53. 53.

    Eric Grundhauser, “Hidden Wonders of the Digital World: EVE Online,” Altas Obscura, accessed August 22, 2016, http://www.atlasobscura.com/articles/hidden-wonders-of-the-digital-world-eve-online.

  54. 54.

    “Eve Gate Pilgrimage,” EVE University, accessed August 2, 2016, http://wiki.eveuniversity.org/Eve_Gate_Pilgrimage.

  55. 55.

    “Titanomachy: Graveyard of Giants,” EVE University, accessed August 2, 2016, http://wiki.eveuniversity.org/Titanomachy:_Graveyard_of_Giants.

  56. 56.

    Markus Vulpine, “About,” EVEsploratory, accessed July 26, 2016, https://evesploratory.net/about.

  57. 57.

    Henry Jenkins, Fans, Bloggers, and Gamers (New York: New York University Press, 2006), 139.

  58. 58.

    Warmaul Bismark, “The Wreck of the First Titan Steve,” YouTube , accessed August 7, 2016, https://www.youtube.com/watch?v=84s-qAmlHZQ.

  59. 59.

    Mark726, “Reclamation Wreck,” EVE Travel, accessed August 25, 2016, https://evetravel.wordpress.com/2011/11/13/reclamation-wreck.

  60. 60.

    Mark726, “Silent Battleground,” EVE Travel, accessed August 25, 2016, https://evetravel.wordpress.com/2016/04/03/silent-battleground.

  61. 61.

    StrokeMahEgo, “Eve Online: RJ Takes a trip to the Titan Monument in B-R5RB,” YouTube , accessed July 15, 2017, https://www.youtube.com/watch?v=-hcaUWH4mTY.

  62. 62.

    Katia Sae, To Boldly Go, accessed August 20, 2016, http://blog.saganexplorations.net.

  63. 63.

    EVE Online, “EVE Vegas 2015-Worldbuilding in EVE,” YouTube , accessed July 20, 2016, https://www.youtube.com/watch?v=oehKtKASTa4.

  64. 64.

    Mark726, “Lore Survival Guide,” EVE Travel, accessed July 29, 2016, https://evetravel.wordpress.com/lore-survival-guide.

  65. 65.

    Lennon and Foley , Dark Tourism, 16.

  66. 66.

    Webber , “EVE Online as History,” Kindle edition.

  67. 67.

    Miles , “Battlefield Sites as Dark Tourism,” 136.

  68. 68.

    Amalath, “Funeral Mass and Vigil.”

  69. 69.

    Jay Winter , Remembering War: The Great War Between Memory and History in the Twentieth Century (New Haven: Yale University Press, 2006), 39.

  70. 70.

    Lisle , “Consuming Danger,” 94.

  71. 71.

    EVE Online, “This is EVE—Uncensored,” YouTube , accessed August 5, 2016, https://www.youtube.com/watch?v=AdfFnTt2UT0.

  72. 72.

    Despite identifying as an explorer, Matt726 in a blog post expresses the desire to have been present to witness a battle between the Shansha and Sleepers, two factions within EVE. Mark726, “Silent Battleground,” EVE Travel, accessed July 29, 2016, https://evetravel.wordpress.com/2016/04/03/silent-battleground/.

  73. 73.

    Robert Reid, “Is ‘Dark Tourism’ OK?” National Geographic, accessed August 5, 2016, http://www.nationalgeographic.com/travel/features/is-dark-tourism-ok-chernobyl-pripyat-disaster-sites.

  74. 74.

    CCP Dolan, “The Bloodbath of B-R5RB.”

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Fandino, D. (2018). Remembering Fictional History and Virtual War in EVE Online. In: McDaniel, K.N. (eds) Virtual Dark Tourism. Palgrave Studies in Cultural Heritage and Conflict. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-319-74687-6_14

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