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Virtual Reality as a Factor to Improve Productivity in Learning Processes

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Advances in Usability, User Experience, Wearable and Assistive Technology (AHFE 2020)

Abstract

A 3D virtual interactive environment can follow the steps of those old second world war flying simulators and be used as a tool to train people in learning a practical process. This will result in an increase of productivity because people will be able of performing that practical process in less time thanks to the use of Virtual Reality as a technological learning tool. This work presents and statistical analysis of 100 students of the first semester of engineering trying to learn a simple and practical task using a 3D virtual interactive environment and the time that it took them to perform the same activity in real life. The results of this investigation prove statistically that there is nearly a 20% gain in the time that it took for the group that used virtual reality over those who did not use it.

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Acknowledgments

Authors would like to acknowledge the financial support of Writing Lab, NOVUS Initiative and Tecnologico de Monterrey, Mexico, in the production of this work.

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Correspondence to Jorge A. González-Mendívil .

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González-Mendívil, J.A., Rodríguez-Paz, M.X., Reyes-Zárate, G.G. (2020). Virtual Reality as a Factor to Improve Productivity in Learning Processes. In: Ahram, T., Falcão, C. (eds) Advances in Usability, User Experience, Wearable and Assistive Technology. AHFE 2020. Advances in Intelligent Systems and Computing, vol 1217. Springer, Cham. https://doi.org/10.1007/978-3-030-51828-8_101

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  • DOI: https://doi.org/10.1007/978-3-030-51828-8_101

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-51827-1

  • Online ISBN: 978-3-030-51828-8

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