Abstract
Programming learning has become a fundamental tool for entering the world of work. The problem is that its learning is not simple and requires practice and perseverance. The objective is to find tools that have been used to support the student in programming learning. As features, the platforms were reviewed, the most used being the web and mobile platforms. On the other hand, the type of learning, predominant is learning by gamification, followed by learning by doing and visual learning. Based on this, the AHP method has been used to evaluate the tool and the choice of the most appropriate one, taking into account relevant criteria in an application such as accessibility, easy to use, innovative, understanding and interaction. As a result, Program Wars proved to be the most suitable for programming learning.
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Rios, M.G., Herrera, D.J.C., Lucio, K.S.N., Vazquez, M.Y.L. (2020). AHP for a Comparative Study of Tools Used for Programming Learning. In: Nazir, S., Ahram, T., Karwowski, W. (eds) Advances in Human Factors in Training, Education, and Learning Sciences. AHFE 2020. Advances in Intelligent Systems and Computing, vol 1211. Springer, Cham. https://doi.org/10.1007/978-3-030-50896-8_51
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