Abstract
Usability, ease of use and user experience (UX) are crucial quality concerns to develop any learning applications for children with autism. Several design considerations are proposed to design and develop different kinds of learning tools for autistic children but no study was found that explicitly focused to understand the design consideration required to design a tabletop learning tool for children with autism. Therefore, the objective of this research is to reveal the fundamental design considerations for developing a tabletop learning tool for autistic children with enhanced usability and UX. Two studies were conducted following ethnographic study and semi-structured interview, while the interviewing study was replicated with eighteen teachers of autistic children. The study data were analyzed through content analysis. As outcome, this research, firstly revealed a set of design considerations that includes, for example, affordance, intuitiveness, portability, ease-to-use, clear & concise interface, metaphoric design, easy to learn, interactive, visual feedback, multimodal feedback and pictography. Secondly, proposed a design solution to develop the tabletop learning tool based on the revealed design considerations.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Verenikina, I., Tanner, K., Dixon, R.M., Graaf, E.: Interactive whiteboards as a tool for teaching students with autism spectrum disorders. Technical report, Faculty of Education, University of Wollongong (2010)
Bell, C.C.: DSM-IV: diagnostic and statistical manual of mental disorders. JAMA 272, 828–829 (1994)
Kamaruzaman, M.F., Azahari, M.H.H: Form design development study on autistic counting skill learning application. In: 2014 International Conference on Computer, Communication and Control Technology (I4CT 2014), Langkawi, Malaysia (2014)
Aburukba, R., Aloul, F., Mahmoud, A., Kamili, K., Ajmal, S.: AutiAid: a learning mobile application for autistic children. In: 19th International Conference on e-Health Networking, Applications and Services (Healthcom), pp. 1–6. IEEE (2017)
Zaki, T., Islam, M.N., Uddin, M.S., Tumpa, S.N., Hossain, M.J., Anti, M.R., Hasan, M.M.: Towards developing a learning tool for children with autism. In: 2017 6th International Conference on Informatics, Electronics and Vision & 7th International Symposium in Computational Medical and Health Technology, pp. 1–6. IEEE (2017)
Bevan, N.: Measuring usability as quality of use. Softw. Qual. J. 4(2), 115–130 (1995)
Islam, M.N., Ahmed, M.A., Islam, A.K.M.N.: Chakuri-Bazaar - a mobile application for literate and semi-literate people for searching employment. Int. J. Mob. Hum. Comput. Inter. 12(2) (2020)
Weiss, P.L., Gal, E., Eden, S., Zancanaro, M., Telch, F.: Usability of a multi-touch tabletop surface to enhance social competence training for children with autism spectrum disorder. In: Chais Conference on Instructional Technologies Research 2011: Learning in the Technological Era (2011)
Zaman, A., Bhuiyan, M.: Usability evaluation of the MumIES (multimodal ınterface based education and support) system for the children with special needs in Bangladesh. In: 3rd International Conference on Informatics, Electronics & Vision, Dhaka, Bangladesh (2014)
Chien, M., et al.: iCAN: a tablet-based pedagogical system for ımproving communication skills of children with autism. J. Hum.-Comput. Stud. 73, 79–90 (2014)
Satterfield, D., Fabri, M.: User participatory methods for inclusive design and research in autism: a case study in teaching UX design. In: International Conference of Design, User Experience, and Usability, Canada, pp. 186–197 (2017)
Madsen, M., Kaliouby, R., Eckhardt, M., Hoque, M.E., Goodwin, M.S., Picard, R.: Lessons from participatory design with adolescents on the autism spectrum. In: 27th International Conference Extended Abstracts on Human Factors in Computing Systems, Boston, MA, USA (2009)
Omar, K.S., Mondal, P., Khan, N.S., Rizvi, M.R., Islam, M.N.: A machine learning approach to predict autism spectrum disorder. In: 2019 International Conference on Electrical, Computer and Communication Engineering (ECCE), pp. 1–6. IEEE (2019)
Islam, M.N., Kabir, M., Sultana, J., Ferdous, C.N., Zaman, A., Bristy, U.H., Moumi, P.K., Tamanna, I.: Autism Sohayika: a web portal to provide services to autistic children. In: International Conference on Mobile Web and Intelligent Information Systems, pp. 181–192. Springer, Cham (2018)
Ferrari, E., Robins, B., Dautenhahn, K.: Does it work? A framework to evaluate the effectiveness of a robotic toy for children with special needs. In: 19th International Symposium on Robot and Human Interactive Communication, Italy (2010)
Gal, E., Weiss, P.L., Zancanero, M.: Using innovative technologies as therapeutic and educational tools for children with autism spectrum disorder. In: Rizzo, A., Bouchard, S. (eds.) Virtual Reality for Psychological and Neurocognitive Interventions. Virtual Reality Technologies for Health and Clinical Applications. Springer, New York (2019)
Weiss, P.L., et al.: Usability of technology supported social competence training for children on the autism spectrum. In: International Conference on Virtual Rehabilitation, Zurich, Switzerland (2011)
Bhuiyan, M., Akhter, P., Hossain, M.A., Zhang, L.: MumIES (multimodal interface based education and support) system for the children with special needs. In: 7th International Conference on Software, Knowledge, Information Management and Applications (SKIMA2013), Changmai, Thailand (2013)
Gay, V., Leijdekkers, P.: Design of emotion-aware mobile apps for autistic children. J. Health Technol. 4(1), 21–26 (2014)
Shalash, W.M., Bas-sam, M., Shawly, G.: Interactive system for solving children communication disorder. In: International Conference of Design, User Experience and Usability, Las Vegas, NV, USA, pp. 462–469 (2013)
Mintz, J., Branch, C., March, C., Lerman, S.: Key factors mediating the use of a mobile technology tool designed to develop social and life skills in children with autistic spectrum disorders. J. Comput. Educ. 58(1), 53–62 (2012)
Juhlin, D., et al.: The PTC and Boston children’s hospital collaborative AR experience for children with autism spectrum disorder. In: HCII 2019. LNCS, vol. 11573. Springer, Cham (2019)
Hughes, J.A., O’Brien, J., Rodden, T., Rouncefield, M., Sommerville, I.: Presenting ethnography in the requirements process. In: IEEE International Symposium on Requirements Engineering, UK, vol. 95, p. 27 (1995)
Norman, D.: The Design of Everyday Things, Revised and Expanded Edition. Basic Books, New York (2013)
Islam, M.N.: Exploring the intuitiveness of iconic, textual and icon with texts signs for designing user intuitive web interfaces. In: 18th International Conference on Computer and Information Technology (ICCIT), pp. 450–455. IEEE (2015)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Ethics declarations
Ethics Approval and Consent to Participate – We confirm that ethical approval has taken by the ethical committee headed by the Research & Development Wing of Military Institute of Science and Technology (MIST) for conducting this research. We also declare that we have taken written consent from each participant to participate in this study.
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this paper
Cite this paper
Hasan, N., Islam, M.N. (2020). Exploring the Design Considerations for Developing an Interactive Tabletop Learning Tool for Children with Autism Spectrum Disorder. In: Pandian, A., Palanisamy, R., Ntalianis, K. (eds) Proceeding of the International Conference on Computer Networks, Big Data and IoT (ICCBI - 2019). ICCBI 2019. Lecture Notes on Data Engineering and Communications Technologies, vol 49. Springer, Cham. https://doi.org/10.1007/978-3-030-43192-1_91
Download citation
DOI: https://doi.org/10.1007/978-3-030-43192-1_91
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-43191-4
Online ISBN: 978-3-030-43192-1
eBook Packages: Intelligent Technologies and RoboticsIntelligent Technologies and Robotics (R0)