Skip to main content

Designing a Unity Game Using the Haptic Feedback Gloves, VMG 30 Plus

  • Conference paper
  • First Online:
Book cover 17th International Conference on Information Technology–New Generations (ITNG 2020)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1134))

Abstract

We present a Virtual Reality (VR) game that uses haptic feedback gloves VMG-30 Plus as the input device, which allows users to interact with the virtual environment through arm movements. In addition to increasing the user’s sense of immersion, games such as this would have the secondary benefits of promoting physical activity, as well as being an alternate form of entertainment. We also present a game mechanics developer framework allowing game developers to add glove technologies such as VMG-30 Plus to their games.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.00
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. What is Virtual Reality? vrs.org.uk (2017). Available: https://vrs.org.uk/virtual-reality/what-is-virtual-reality.html

  2. PlayStation VR. playstation.com (2019). Available https://playstation.com/en-us/explore/playstation-vr/

  3. Lombard, M., Ditton, T.: At the heart of it all: the concept of presence. J. Comp. Mediated Commun. 3(2), JCMC321 (1997). https://doi.org/10.1111/j.1083-6101.1997.tb00072.x

    Article  Google Scholar 

  4. VMG 30. virtualmotionlabs.com (2019). Available http://virtualmotionlabs.com/vr-gloves/vmg-30/

  5. Unity. unity3d.com (2019). Available https://unity3d.com/

  6. Forums. forum.unity.com (2019). Available https://forum.unity.com/

  7. Unity User Manual (2019.1). docs.unity3d.com (2019). Available https://docs.unity3d.com/Manual/index.html

  8. Unity download archive.Available https://unity3d.com/get-unity/download/archive?_ga=2.236874690.2104522561.1548804469-473287796.1543345130

  9. GitHub project of David Tu. Available https://github.com/davidtu2/prototypeVR

  10. Google Drive project forlder of David Tu. Available https://drive.google.com/drive/u/1/folders/10nAjtrQztvabEAx5YYPxGKt2ClaFls4O

  11. Stone, R.J.: Haptic feedback: a brief history from telepresence to virtual reality. In: Brewster, S., Murray-Smith, R. (eds.) Haptic Human-Computer Interaction. Haptic HCI 2000, Lecture Notes in Computer Science, vol. 2058, pp. 1–16. Springer, Berlin (2001)

    Google Scholar 

  12. Kim, M., Jeon, C., Jinmo, K.: A study on immersion and presence of a portable hand haptic system for immersive virtual reality. Sensors. 5(17), 1141 (2017). https://doi.org/10.3390/s17051141

    Article  Google Scholar 

Download references

Acknowledgement

Doina Bein acknowledges the support by Air Force Office of Scientific Research under award number FA9550-16-1-0257.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Doina Bein .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Tu, D., Bein, D., Gofman, M. (2020). Designing a Unity Game Using the Haptic Feedback Gloves, VMG 30 Plus. In: Latifi, S. (eds) 17th International Conference on Information Technology–New Generations (ITNG 2020). Advances in Intelligent Systems and Computing, vol 1134. Springer, Cham. https://doi.org/10.1007/978-3-030-43020-7_52

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-43020-7_52

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-43019-1

  • Online ISBN: 978-3-030-43020-7

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics