Abstract
Virtual reality is becoming a more popular attraction every year not only to researchers, but the general public as well. One of the major challenges standing in the way of virtual reality becoming even more widely accepted is the adaptation of new locomotion techniques. This paper attempts to discern between two different locomotion techniques and decide which method is more efficient based on certain parameters. The two techniques being analyzed were tested in a case study, one involving inorganic movement (touch pad control) and the other natural movement. The users tested both forms of locomotion separately by navigating through a predetermined course that is comprised of multiple checkpoints. Data such as efficiency and time were recorded via applications, as well as a post test survey that each of the participants were given. After all the data was collected, the results were analyzed and the most efficient and preferred form of movement was established.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Kortum, P.: HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces, pp. 107–137. Elsevier, Amsterdam (2008)
Al Zayer, M., MacNeilage, P., Folmer, E.: Virtual locomotion: a survey. IEEE Trans. Vis. Comput. Graph. (Early Access), 1–20 (2018). https://ieeexplore.ieee.org/document/8580399. https://doi.org/10.1109/TVCG.2018.2887379.
Unity Technologies: Unity. https://unity3d.com/. Accessed 10 Oct 2019
Valve Corporation: Steamvr Plugin (2018). https://assetstore.unity.com/packages/templates/systems/steamvr-plugin-32647. Accessed 10 Oct 2019
Zatylny, P.: Fantasy Forest Environment-Free Demo (2018). https://assetstore.unity.com/packages/3d/environments/fantasy/fantasy-forest-environment-free-demo-35361. Accessed 10 Oct 2019
Stangroom, J.: One-way Anova Calculator. https://www.socscistatistics.com/tests/anova/default2.aspx. Accessed 10 October 2019
LaViola, J.J., Kruijff, E., McMahan, R.P., Bowman, D.A., Poupyrev, I.: 3D User Interfaces: Theory and Practice, 2nd edn. Addison-Wesley, Boston (2017)
Langbehn, E., Steinicke, F.: Redirected walking in virtual reality. In: Lee, N. (ed.) Encyclopedia of Computer Graphics and Games, pp. 1–11. Springer, Cham (2018). https://doi.org/10.1007/978-3-319-08234-9_253-1
Spurgeon, W.: Exploring Hands-Free Alternatives for Teleportation in VR. Master’s thesis, University of Nevada, Reno (2018). Department of Computer Science and Engineering
Acknowledgements
This material is partially based on work supported by the National Science Foundation under grant number IIA-1301726. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation.
IRB Approval under IRBNetID: 1487456-1.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this paper
Cite this paper
Andersen, K., Calabrese, L., Flangas, A., Dascalu, S., Harris, F.C. (2020). A Comparison Between a Natural and an Inorganic Locomotion Technique. In: Latifi, S. (eds) 17th International Conference on Information Technology–New Generations (ITNG 2020). Advances in Intelligent Systems and Computing, vol 1134. Springer, Cham. https://doi.org/10.1007/978-3-030-43020-7_42
Download citation
DOI: https://doi.org/10.1007/978-3-030-43020-7_42
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-43019-1
Online ISBN: 978-3-030-43020-7
eBook Packages: EngineeringEngineering (R0)