Abstract
This paper presents a didactical concept to introduce students from various disciplines to digital technology and specifically to Virtual Reality technology. The concept is embedded into a constructivist learning environment to increase active involvement, self-directed learning and eventually motivation of students. Furthermore, it is based on a homogenous introductory framework in order to allow for a common knowledge baseline for the subsequent discovery learning within diverse contexts. Two applications are presented: a university teaching module in tourism management as well as in business administration. First qualitative and quantitative evaluations of the concept show positive results not only with regard to knowledge acquisition but also in terms of social, emotional and active involvement of students.
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Brehm, L., Rauscher, M., Humpe, A. (2020). Teaching VR in Higher Education with Collaborative Projects. In: Jung, T., tom Dieck, M.C., Rauschnabel, P.A. (eds) Augmented Reality and Virtual Reality. Progress in IS. Springer, Cham. https://doi.org/10.1007/978-3-030-37869-1_24
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