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Towards Procedural Generation of Narrative Puzzles for Adventure Games

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Interactive Storytelling (ICIDS 2019)

Abstract

Narrative puzzles involve exploration, logical thinking and progressing a story. This paper presents a narrative design innovation in the form of a system for the procedural generation of such puzzles for use in story-rich games or games with large open worlds. The approach uses an extended type of context-free grammar as the basis for both the generation algorithm and the puzzle solving. Each designer-defined rule in the grammar defines a possible behavior of item types in the game world. Puzzles are generated at runtime on a per area basis, through recursive generation of inputs for outputs. Given a valid grammar, the system guarantees that its puzzles are solvable.

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References

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Correspondence to Mads Haahr .

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De Kegel, B., Haahr, M. (2019). Towards Procedural Generation of Narrative Puzzles for Adventure Games. In: Cardona-Rivera, R., Sullivan, A., Young, R. (eds) Interactive Storytelling. ICIDS 2019. Lecture Notes in Computer Science(), vol 11869. Springer, Cham. https://doi.org/10.1007/978-3-030-33894-7_25

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  • DOI: https://doi.org/10.1007/978-3-030-33894-7_25

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-33893-0

  • Online ISBN: 978-3-030-33894-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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