Abstract
With the increasing computational power of today’s workstations, real-time physically-based rendering is within reach, rapidly gaining attention across a variety of domains. These have expeditiously applied to medicine, where it is a powerful tool for intuitive 3D data visualization. Embedded devices such as optical see-through head-mounted displays (OST HMDs) have been a trend for medical augmented reality. However, leveraging the obvious benefits of physically-based rendering remains challenging on these devices because of limited computational power, memory usage, and power consumption. We navigate the compromise between device limitations and image quality to achieve reasonable rendering results by introducing a novel light field that can be sampled in real-time on embedded devices. We demonstrate its applications in medicine and discuss limitations of the proposed method. An open-source version of this project is available at https://github.com/lorafib/LumiPath which provides full insight on implementation and exemplary demonstrational material.
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Acknowledgements
The Titan V used for this research was donated by the Nvidia Corporation. The authors would like to thank Benjamin Keinert for helping to understand the inverse Fibonacci mapping and Arian Mehrfard for his help in acquiring screenshots.
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Fink, L. et al. (2019). LumiPath – Towards Real-Time Physically-Based Rendering on Embedded Devices. In: Shen, D., et al. Medical Image Computing and Computer Assisted Intervention – MICCAI 2019. MICCAI 2019. Lecture Notes in Computer Science(), vol 11768. Springer, Cham. https://doi.org/10.1007/978-3-030-32254-0_75
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DOI: https://doi.org/10.1007/978-3-030-32254-0_75
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