Abstract
This paper investigates digitally fabricated replicas and how these contribute as novel interpretative means to support visitor experiences in cultural heritage contexts. The paper’s main contribution is the evaluation of the experience that visually impaired users had with a 3d printed relief of a Victorian environmental display, or diorama, from the Booth Museum of Natural History in Brighton (UK) along with a pervasive audio mobile application. Our intention is to illuminate the subtleties, interests and learning through experiences with objects and supporting interpretative applications in the cultural heritage sector.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Anagnostakis, G., Antoniou, M.: Accessible museum collections for the visually impaired: combining tactile exploration, audio descriptions and mobile gestures. In: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, Italy, pp. 1021–1025 (2016)
Arts Council England: Inspiring Learning for All (2014). http://www.artscouncil.org.uk/advice-and-guidance
Balletti, C., Ballarin, M., Guerra, F.: 3D printing: state of the art and future perspectives. J. Cult. Herit. 26, 172–182 (2017)
Candlin, F.: Museums, modernity and the class politics of touching objects. In: Chatterjee, H.J. (ed.) Touch in Museums: Policy and Practice in Object Handling. Berg, Oxford (2008)
Carfagni, M., Furferi, R., Governi, L., Volpe, Y., Tennirelli, G.: Tactile representation of paintings: an early assessment of possible computer based strategies. In: Ioannides, M., Fritsch, D., Leissner, J., Davies, R., Remondino, F., Caffo, R. (eds.) EuroMed 2012. LNCS, vol. 7616, pp. 261–270. Springer, Heidelberg (2012). https://doi.org/10.1007/978-3-642-34234-9_26
Chen, G., Zhang, Y., Chen, N.S., Fan, Z.: Context-aware ubiquitous learning in science museum with ibeacon technology. In: Spector, M., Lockee, B., Childress, M. (eds.) Learning, Design, and Technology, pp. 1–24. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-17727-4_5-1
Chou, S.c., et al.: Semantic web technologies for context-aware museum tour guide applications, pp. 2–7 (2015)
Design for All Foundation: Design for All Foundation. http://designforall.org/
Diamond, J., Horn, M., Uttal, D.H.: Practical Evaluation Guide: Tools for Museums and Other Informal Educational Settings. Rowman & Littlefield Publishers, Lanham (2016)
Economou, M.: Heritage in the digital age. In: Logan, W., Craith, M.N., Kockel, U. (eds.) A Companion to Heritage Studies, Chap. 15. Wiley, Hoboken (2016)
Falk, J.: Museum audiences: a visitor-centered perspective. Loisir et Societe 39(3), 357–370 (2016)
Falk, J.H., Dierking, L.D.: The Museum Experience, 1st edn. Whalesback Books, Washington, D.C. (1992)
Falk, J.H., Dierking, L.D.: The Museum Experience Revisited, 1st edn. Left Coast Press Inc., Walnit Creek (2013)
Falk, J.H., Moussouri, T., Coulson, D.: The effect of visitors agendas on museum learning. Curator Mus. J. 41(2), 107–120 (1998)
Hein, G.E.: John dewey and museum education. Curator Mus. J. 47(4), 413–427 (2004)
MacDonald, S.: Exploring the role of touch in connoisseurship and the identification of objects. In: Pye, E. (ed.) The Power of Touch: Handling Objects in Museum and Heritage Contexts. Left Coast Press Inc., California (2007)
Mota, C.: The rise of personal fabrication. In: Proceedings of the 8th ACM Conference on Creativity and Cognition, C&C 2011, p. 279 (2011)
Neely, L., Langer, M.: Please feel the museum: the emergence of 3D printing and scanning. museums and the web 2013 (2013). http://mw2013.museumsandtheweb.com/paper/please-feel-the-museum-the-emergence-of-3d-printing-and-scanning/
Neumüller, M., Reichinger, A., Rist, F., Kern, C.: 3D printing for cultural heritage: preservation, accessibility, research and education. In: Ioannides, M., Quak, E. (eds.) 3D Research Challenges in Cultural Heritage. LNCS, vol. 8355, pp. 119–134. Springer, Heidelberg (2014). https://doi.org/10.1007/978-3-662-44630-0_9
Parry, R.: The end of the beginning: normativity in the postdigital museum. Mus. Worlds 1, 24–39 (2013)
Reichinger, A., Fuhrmann, A., Maierhofer, S., Purgathofer, W.: Gesture-based interactive audio guide on tactile reliefs. In: Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility - ASSETS 2016. pp. 91–100 (2016)
Reichinger, A., Maierhofer, S., Purgathofer, W.: High-quality tactile paintings. J. Comput. Cult. Herit. (JOCCH) 4(2), 1–13 (2011)
Reichinger, A., Schröder, S., Löw, C., Sportun, S., Reichl, P., Purgathofer, W.: Spaghetti, sink and sarcophagus: design explorations of tactile artworks for visually impaired people. In: Proceedings of the 9th Nordic Conference on Human-Computer Interaction - NordiCHI 2016, pp. 1–6 (2016)
Royal Pavilion & Museums: Mr Booth and his Museum (2012). https://brightonmuseums.org.uk/discover/2012/11/07/
Samaroudi, M., Echavarria, K.R., Song, R., Evans, R.: The fabricated diorama: Tactile relief and context-aware technology for visually impaired audiences. In: Eurographics Workshop on Graphics and Cultural Heritage. The Eurographics Association, Graz (2017)
Scopigno, R., Cignoni, P., Pietroni, N., Callieri, M., Dellepiane, M.: Digital fabrication technologies for cultural heritage (STAR). In: Santos, P., Klein, R. (eds.) 12th Eurographics Workshops on Graphics and Cultural Heritage (EG GCH 2014), pp. 75–85. Eurographics Association (2014)
Scopigno, R., Cignoni, P., Pietroni, N., Callieri, M., Dellepiane, M.: Digital fabrication technologies for cultural heritage: a survey. Comput. Graph. Forum 36(1), 1–17 (2015)
Wonders, K.: Habitat dioramas as ecological theatre. Eur. Rev. 1(3), 285–300 (1993)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Switzerland AG
About this paper
Cite this paper
Samaroudi, M., Echavarria, K.R. (2019). Learning Through Experiences: Accessible Fabricated Dioramas for the Visually Impaired. In: Beck, D., et al. Immersive Learning Research Network. iLRN 2019. Communications in Computer and Information Science, vol 1044. Springer, Cham. https://doi.org/10.1007/978-3-030-23089-0_7
Download citation
DOI: https://doi.org/10.1007/978-3-030-23089-0_7
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-23088-3
Online ISBN: 978-3-030-23089-0
eBook Packages: Computer ScienceComputer Science (R0)