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Immersive Learning for Scale and Order of Magnitude in Newtonian Mechanics

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Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1044))

Abstract

The purpose of this paper is to gain a better understanding on the role of immersive learning in regards to one’s intuition on the order of magnitude and scale, by using projectile motion as an example of Newton mechanics. We developed a semi-tangible virtual reality (VR) application that serves as virtual learning environment (VLE). In this application, participants throw objects and explore the effects of different conditions, such as variations in gravity and air density. A questionnaire was conducted prior to and following the VR experience. Its purpose was to assess the participant’s skill in estimating an object’s behavior in varying conditions and their perception of the immersive experience. The VLE aimed to immersively train the participants to improve their perception of the scale and order of magnitude of key variables in Newtonian Physics. Our studies have shown that a semi-tangible virtual reality application improves the intuition of the scale and order of magnitude for the given Newtonian sample system and provide a highly immersive experience.

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Correspondence to Trevor Brown , Jason Lomsdalen or Christian Eckhardt .

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Brown, T., Lomsdalen, J., Humer, I., Eckhardt, C. (2019). Immersive Learning for Scale and Order of Magnitude in Newtonian Mechanics. In: Beck, D., et al. Immersive Learning Research Network. iLRN 2019. Communications in Computer and Information Science, vol 1044. Springer, Cham. https://doi.org/10.1007/978-3-030-23089-0_3

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  • DOI: https://doi.org/10.1007/978-3-030-23089-0_3

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-23088-3

  • Online ISBN: 978-3-030-23089-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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