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Synesthesizer: Physical Modelling and Machine Learning for a Color-Based Synthesizer in Virtual Reality

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Mathematics and Computation in Music (MCM 2019)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 11502))

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Abstract

The Synesthesizer is a software synthesizer inspired to chromesthesia, that kind of synesthesia that connects sounds and colors. While chromesthesia usually produces color perception in response to sound stimulation, this synthesizer does the opposite: sound is generated according to color detection. More precisely, RGB (Red Green Blue) values are detected (one pixel at a time) and used to determine the behaviour of five physical models for virtual instruments. The motivation for creating such a synthesizer arose from the will to generate a timbral continuum out of the color continuum, allowing to explore the relation between color spectrum and sound spectrum. The Synesthesizer has two additional possible applications:

  • A picture can become a sort of score; graphic scores can have a different source of interpretation;

  • Given its intuitiveness, it might allow even non-experts to explore the possibilities of sound synthesis.

The current version has been developed in a Virtual Reality (VR) environment.

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Notes

  1. 1.

    More specifically, a different set of values of parameters of the physical models. Depending on the RGB values, two instruments are chosen and cross-synthesized. The processe is explained more in detail in 2.5.

  2. 2.

    A programming framework providing a solid environment for graphic intensive applications [9].

  3. 3.

    The Wekinator is a software for the application of Machine Learning in the arts field [10].

  4. 4.

    A virtual straight line drawn from the controller towards infinity.

  5. 5.

    For the sake of clarity, it is worth pointing out that the model is here used only as a way to fastly produce interpolated values. Therefore, its prediction accuracy is not a main concern in this specific case.

  6. 6.

    Strategies of data extraction could include spectrographic analysis, image segmentation (by grouping sets of pixels) and feature extraction.

References

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  8. Rogowska, A.: Synaesthesia and Individual Differences. Cambridge University Press, Cambridge (2015)

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  9. Unity. https://www.unity3d.com. Accessed 4 Jan 2019

  10. Wekinator - Instructions. http://www.wekinator.org/instructions/. Accessed 4 Jan 2019

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Correspondence to Giovanni Santini .

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Santini, G. (2019). Synesthesizer: Physical Modelling and Machine Learning for a Color-Based Synthesizer in Virtual Reality. In: Montiel, M., Gomez-Martin, F., Agustín-Aquino, O.A. (eds) Mathematics and Computation in Music. MCM 2019. Lecture Notes in Computer Science(), vol 11502. Springer, Cham. https://doi.org/10.1007/978-3-030-21392-3_18

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  • DOI: https://doi.org/10.1007/978-3-030-21392-3_18

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-21391-6

  • Online ISBN: 978-3-030-21392-3

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