Abstract
For a successful project, the usability and ergonomics of UI are the first priority factors for achieving acceptance. From client perspective, accomplishment of a task dependably relies upon quality of interaction amongst client and framework. In this manner, special apparatuses are required for the trading of information. The need to utilize this sort of apparatuses utilized as a part of life cycle show, known as prototyping. Among existing models, there is no model, which is capable of modeling the interfaces and the algorithms for implementing those models to create the interfaces with a special purpose procedural implementation that we are using today. Developers of software with the perspective of usability use number of techniques to engage users and to see the interaction with functionality of the application. This paper includes how and when developer use prototyping techniques and the review of several approaches of prototyping.
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Afzaal, M., Akbar, K., Perveen, S., Nazir, N. (2020). Prototyping in Human Computer Interaction. In: Ahram, T., Falcão, C. (eds) Advances in Usability and User Experience. AHFE 2019. Advances in Intelligent Systems and Computing, vol 972. Springer, Cham. https://doi.org/10.1007/978-3-030-19135-1_72
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