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Two-Worlds Theory: When Offline and Online Worlds Begin to Blur

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The Transhumanism Handbook

Abstract

Ever since the creation of the first video game in 1958 by physicist William Higinbotham, our offline world has been on a crash course towards a virtually engineered one. Just as the ancient philosopher Plato had envisioned that our sense of reality was the sum result of two worlds – a world of forms and the material world – we are quickly transforming this largely debunked view of “reality” into a seemingly futuristic platform for the world(s) of tomorrow.

This is “Two-Worlds Theory” – an analysis upon the accelerating convergence of the offline world with the online, resulting in their eventual blurring to the point where we’ll no longer be able to differentiate between the two.

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Murphy, B.J. (2019). Two-Worlds Theory: When Offline and Online Worlds Begin to Blur. In: Lee, N. (eds) The Transhumanism Handbook. Springer, Cham. https://doi.org/10.1007/978-3-030-16920-6_46

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  • DOI: https://doi.org/10.1007/978-3-030-16920-6_46

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-16919-0

  • Online ISBN: 978-3-030-16920-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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