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Affective Decision-Making in Ultimatum Game: Responder Case

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Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 11450))

Abstract

The paper focuses on prescriptive affective decision making in Ultimatum Game (UG). It describes preliminary results on incorporating emotional aspects into normative decision making. One of the players (responder) is modelled via Markov decision process. The responder’s reward function is the weighted combination of two components: economic and emotional. The first component represents pure monetary profit while the second one reflects overall emotional state of the responder. The proposed model is tested on simulated data.

Supported by GA16-09848S, LTC18075 and EU-COST Action CA16228.

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Notes

  1. 1.

    This is so-called Markov assumption.

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Acknowledgement

We would like to thank Eliška Zugarová for comments that greatly influenced the manuscript. The authors express their gratitude to anonymous reviewers for the valuable suggestions.

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Correspondence to Jitka Homolová .

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Homolová, J., Černecka, A., Guy, T.V., Kárný, M. (2019). Affective Decision-Making in Ultimatum Game: Responder Case. In: Slavkovik, M. (eds) Multi-Agent Systems. EUMAS 2018. Lecture Notes in Computer Science(), vol 11450. Springer, Cham. https://doi.org/10.1007/978-3-030-14174-5_9

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  • DOI: https://doi.org/10.1007/978-3-030-14174-5_9

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-14173-8

  • Online ISBN: 978-3-030-14174-5

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