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It’s Your Turn: EFL Teaching and Learning with Tabletop Games

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Innovation in Language Teaching and Learning

Abstract

This chapter explores innovative game-based language teaching and learning in three different EFL contexts. In three short case studies, we explore the use of games in mandatory language classes, as part of an extracurricular language and literacy project, and as weekly activity in a language learning self-access center. In each case, we focus on the process of innovating amidst differing contextual constraints and affordances for game-based learning. We also critically evaluate the pedagogical models we developed for using tabletop games in each environment and explore connections to existing pedagogies. We conclude the chapter by suggesting broadly applicable pedagogical implications from our work and insight into factors that created opportunities for innovation in our respective contexts.

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York, J., deHaan, J., Hourdequin, P. (2019). It’s Your Turn: EFL Teaching and Learning with Tabletop Games. In: Reinders, H., Ryan, S., Nakamura, S. (eds) Innovation in Language Teaching and Learning. New Language Learning and Teaching Environments. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-030-12567-7_7

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  • DOI: https://doi.org/10.1007/978-3-030-12567-7_7

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  • Publisher Name: Palgrave Macmillan, Cham

  • Print ISBN: 978-3-030-12566-0

  • Online ISBN: 978-3-030-12567-7

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