Abstract
Several national and international research studies have highlighted important aspects linked to the application of augmented reality in the educational contexts, with particular reference to education concerning the cultural patrimony. The augmented reality ambients indeed offer different training opportunities: some with cognitive finalities others in terms of active participation, others, again by means of the realisation of experiences of an expressive-creative kind with high coefficients of imagination. Specifically speaking, this contribution aims to propose the results of research carried out on three case studies, relating to school projects that are situated in the field of a process of knowledge, participation and recreation of the cultural patrimony in ambients of augmented reality through the construction of new digital artefacts.
This contribution, fully shared by the three authors, was drawn up as follows: paragraphs “Introduction”, “Ambients of augmented learning” and “Conclusion” by Chiara Panciroli; paragraph “Augmented reality and digital heritage” by Anita Macauda and paragraph “Augmented reality and educational experience” by Laura Corazza.
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Panciroli, C., Macauda, A., Corazza, L. (2019). Digital Cultural Heritage: From Educational Experience to the Artefact in Augmented Reality. In: Luigini, A. (eds) Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage. EARTH 2018. Advances in Intelligent Systems and Computing, vol 919. Springer, Cham. https://doi.org/10.1007/978-3-030-12240-9_37
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