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Abstract

The paper through an excursus on the technological development of virtual fruition systems, intends to reflect on the methods of communication and dissemination of cultural heritage, taking as a reference part of the results of research recently conducted on some case studies. The museum, configured in its new immaterial form and no longer as an exclusively physical place, amplifies the availability of space open to visitors, revolutionizing its role as cultural mediator in the extension of a potential connective that increases the dynamics of social development. The present research was aimed at programming a methodological protocol for the documentation and the virtualization of museum assets, collections and architectural heritage of tourist interest, based on a new approach to fruition of the space and the work of art in it contained.

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Notes

  1. 1.

    The quote from the 2017 film refers to “It’s not that i’m going crazy about reality, but it’s still the only place to eat a decent meal” by G. Marx.

  2. 2.

    Conceived by August Fuhrmann, in 1890 the Kaiserpanorama was an optical device that exploited the technology of the stereoscope, a machine around which could seat about twenty people and simultaneously view different stereo photography. Taken from the website: http://www.kabarett.it/kaiserpanorama-visore-stereoscopico-tra-divertimento-e-propaganda/.

  3. 3.

    True-Vue, a Rock Island company founded in 1931, became famous for the production of the stereoscopic viewer by David Brewster. In 1951 it was then incorporated by the rival company Sawyer's owner of View-Master. Taken from the site: http://www.wikiwand.com/it/Stereoscopi_del_XX_secolo.

  4. 4.

    The Sutherland experiment, built in 1968, was the first prototype of augmented reality. Taken from the website: https://www.tomshw.it/storia-realta-virtuale-75901.

  5. 5.

    Ubiquitous learning is defined as a daily learning environment supported by the use of the pc and is intended to provide students with content and interaction anytime and anywhere. The learning process takes place through the virtual medium. The direct access to information always, in any place, and with any type of device is the characterizing element of a new generation of information systems identified with the term Ubiquitous Computing. In 1988 Mark Weiser coined this term, imagining computers placed in walls and in any other object of daily use (Hwang et al. 2008).

  6. 6.

    Discovered based learning, a 21st-century experiential learning technique based on the study of theorists and psychologists Jean Piaget, Jerome Bruner, and Seymour Papert (Mayer 2004).

  7. 7.

    The digital agenda presented by the European Commission in Brussels in 2010 sets targets to be achieved by 2020, aimed at boosting productivity and technological development and supporting social cohesion in the European Union (EU).

  8. 8.

    Data taken from the world ranking compiled by the Giornale dell'Arte with The Art Newspaper.

  9. 9.

    Data published on the website http://www.beniculturali.it/mibac/export/MiBAC/sito-MiBAC/Contenuti/visualizza_asset.html_249254064.html. Source: Mibact-Statistics Office, 2018 - provisional data subject to change.

  10. 10.

    The collection referred to is a private collection by Sergio Susani, an expert in the culture and art of Native American manufacturing.

  11. 11.

    The course is part of the educational didactics offer of the single cycle degree course in Conservation and Restoration of Cultural Heritage (class LMR/02) a.a 2017/2018.

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Acknowledgments

The research project concerning the documentation of the artifacts of Native American was made possible thanks to the collaboration between the experimental laboratory DAda Lab of the University of Pavia and the collector Sergio Susani. The project on the digitization of musical instruments was born from the collaboration between the DAda Lab Experimental Laboratory of the Department of Civil Engineering and Architecture and the Department of Musicology and Cultural Heritage of Cremona, University of Pavia.

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Correspondence to S. Parrinello , F. Picchio or A. Dell’Amico .

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Parrinello, S., Picchio, F., Dell’Amico, A. (2019). When the Future Is the Past. Digital Databases for the Virtualization of Museum Collection. In: Luigini, A. (eds) Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage. EARTH 2018. Advances in Intelligent Systems and Computing, vol 919. Springer, Cham. https://doi.org/10.1007/978-3-030-12240-9_23

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  • DOI: https://doi.org/10.1007/978-3-030-12240-9_23

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