Abstract
The officially instituted curriculum of the Specialties of Vocational Education Training (VET) in Greece involves a wide set of various teaching models. The aim of these models is to introduce technical and technological education to the students of VET. The learning models implemented in VET as well as their respective teaching scenarios are of many types and are constantly being improved through a loosely defined curriculum development process. In our work, we propose a micro-activity (μ-activity) based on both the inductive image-word model and the learning based on an online game. As a case study, we have implemented a teaching addendum to the chapter Digital Electronics from the lesson “Principles of Electronics” that can be used as a first didactic approach to the subject of Digital Gates.
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Acknowledgments
The work presented in this paper has been partially funded by National Matching Funds 2016–2017 of the Greek Government, and more specifically by the General Secretariat for Research and Technology (GSRT), related to EU project Sauron. The pictures of the “Gates” were designed by Chrysostomos Logaras, who is an undergraduate student at the Department of Informatics, University of Piraeus. We would like to thank all the students of the laboratory as well as the teachers’ of the 3rd EPAL (Vocational Lyceum) of Piraeus.
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Kotsifakos, D., Petrakis, G., Stavrou, M., Douligeris, C. (2020). An Online Game for the Digital Electronics Course for Vocational Education and Training (VET) Students. In: Auer, M., Tsiatsos, T. (eds) The Challenges of the Digital Transformation in Education. ICL 2018. Advances in Intelligent Systems and Computing, vol 916. Springer, Cham. https://doi.org/10.1007/978-3-030-11932-4_60
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DOI: https://doi.org/10.1007/978-3-030-11932-4_60
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