Skip to main content

The Challenge of Designing Interactive Scenarios to Train Nurses on Rostering Problems in a Virtual Clinical Unit

  • Conference paper
  • First Online:

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 916))

Abstract

The healthcare institutions in leading countries have undergone numerous changes to control their charges. These transformations generate an incredible impact on the work organization specially for caregiving staff. As a consequence, trainers in Nursing Schools need innovative tools to improve their courses. At the same time, there has been an increasing interest for immersive training environments which could represent with great fidelity a professional context. In this article, we present the method we set up to design educational interactive scenarios that take place in a socio-technical dynamic and complex system such as a clinical department. These scenarios aim to train nurses to plan their activity, deliver and organize cares for some fifteen inpatients. Using this method, we build a dozen of interactive non-linear scenarios. These scenario allow the trainee to freely act and make decision which could cause delay or equally bad and even far worse inadequate caregiving.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   299.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   379.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. Burke, E.K., De Causmaecker, P., Berghe, G.V., Van Landeghem, H.: The state of the art of nurse rostering. J. Sched. 7(6), 441–499 (2004)

    Article  MathSciNet  Google Scholar 

  2. Cornes, D.M.: Review of interprofessional education in the United Kingdom (1997–2013). J. Interprofessional Care 29(1), 85–85 (2015)

    Article  Google Scholar 

  3. Petit dit Dariel, O.J., Raby, T., Ravaut, F., Rothan-Tondeur, M.: Developing the Serious Games potential in nursing education. Nurse Educ. Today 33(12), 1569–1575 (2013)

    Google Scholar 

  4. Gibson, J.J.: The ecological approach to the visual perception of pictures. Leonardo 11(3), 227–235 (1978). http://www.jstor.org/stable/1574154

  5. Graafland, M., Schraagen, J.M., Schijven, M.P.: Systematic review of serious games for medical education and surgical skills training. Br. J. Surg. 99(10), 1322–1330 (2012)

    Article  Google Scholar 

  6. Hu, J., Feijs, L.: A distributed multi-agent architecture in simulation based medical training. In: Pan, Z., Cheok, A.D., Mller, W., Chang, M. (eds.) Transactions on Edutainment III, pp. 105–115. No. 5940 in Lecture Notes in Computer Science. Springer Berlin Heidelberg (2009)

    Google Scholar 

  7. Kilmon, C.A., Brown, L., Ghosh, S., Mikitiuk, A.: Immersive virtual reality simulations in nursing education. Nurs. Educ. Perspect. 31(5), 314–317 (2010)

    Google Scholar 

  8. Lave, J., Wenger, E.: Situated learning: legitimate peripheral participation. Cambridge University Press (1991)

    Google Scholar 

  9. Le Boterf, G.: Valuer les comptences. Quels jugements? Quels critres? Quelles instances. Educ. Perm. 135(2), 143–151 (1998)

    Google Scholar 

  10. Lelardeux, C.P., Panzoli, D., Galaup, M., Minville, V., Lubrano, V., Lagarrigue, P., Jessel, J.P.: 3d real-time collaborative environment to learn teamwork and non-technical skills in the operating room. In: Interactive Collaborative Learning. pp. 143–157. Springer, Cham (2016)

    Google Scholar 

  11. Marfisi-Schottman, I., George, S.: Supporting teachers to design and use mobile collaborative learning games. In: International Conference on Mobile Learning, pp. 3–10 (2014)

    Google Scholar 

  12. Martens, C., Bosser, A.G., Ferreira, J.F., Cavazza, M.: Linear logic programming for narrative generation. In: International Conference on Logic Programming and Nonmonotonic Reasoning, pp. 427–432. Springer (2013)

    Google Scholar 

  13. Norman, D.A.: Cognitive artifacts. Designing interaction: Psychology at the human-computer interface, vol. 1, pp. 17–38 (1991)

    Google Scholar 

Download references

Acknowledgments

These works are part of a global innovative IT program whose partners are University Champollion and the French Regional Healthcare Agency (Occitanie). The steering committee is composed of Ph.D. C. Pons Lelardeux, Ph.D.M. Galaup, Pr. H. Pingaud, Pr. P. Lagarrigue, C. Mercadier, V. Teilhol.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Catherine Pons Lelardeux .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Lelardeux, C.P., Pingaud, H., Galaup, M., Ramolet, A., Lagarrigue, P. (2020). The Challenge of Designing Interactive Scenarios to Train Nurses on Rostering Problems in a Virtual Clinical Unit. In: Auer, M., Tsiatsos, T. (eds) The Challenges of the Digital Transformation in Education. ICL 2018. Advances in Intelligent Systems and Computing, vol 916. Springer, Cham. https://doi.org/10.1007/978-3-030-11932-4_56

Download citation

Publish with us

Policies and ethics