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Sketching by Cross-Surface Collaboration

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Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 918))

Abstract

Human-Computer Interaction and agile practices in software engineering are not two separate domains, but rather agile is a work principle that is applied in software development, of which user interface design represents a significant part. Agile projects could require such an approach, which typically iterates on the user interface using low-fidelity prototypes. This paper motivates, presents, and assess capabilities of a software for collaborative sketching of user interfaces on multiple surfaces of interaction, ranging from mobile phones to wall screens. We proposes a Collaborative User Centered Design (CUCD) method for user interface prototyping to supporting cross-surface collaboration by sketching, enabling fast, flexible, intuitive and reusable prototype.

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Notes

  1. 1.

    Wicked nature is a term used for describe a social or cultural situation/problem that is difficult to solve because the problem is not understood until after the formulation of a solution.

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Correspondence to Jorge Luis Pérez-Medina .

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Pérez-Medina, J.L., Vanderdonckt, J. (2019). Sketching by Cross-Surface Collaboration. In: Rocha, Á., Ferrás, C., Paredes, M. (eds) Information Technology and Systems. ICITS 2019. Advances in Intelligent Systems and Computing, vol 918. Springer, Cham. https://doi.org/10.1007/978-3-030-11890-7_38

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