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A Toolkit for Creating Cross-Reality Serious Games

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Games and Learning Alliance (GALA 2018)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11385))

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Abstract

In this paper, we present a toolkit that aims at facilitating the design and implementation of serious games played in cross-reality environments. This type of systems interconnects a physical space with a virtual world. Its use as a platform for serious games will open the door to the design of collaborative learning experiences based on games played simultaneously by real and virtual players. However, due the wide range of technologies they require to integrate, their implementation could be complex and expensive. The toolkit aims at lowering the cost of building cross-reality serious games, so that the opportunities that this type of artefacts might offer in educational contexts can be more easily explored.

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Acknowlegments

This work is supported by the project CREAx funded by the Spanish Ministry of Science and Innovation (TIN2014-56534-R).

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Correspondence to Telmo Zarraonandia .

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Zarraonandia, T., Díaz, P., Santos, A., Montero, Á., Aedo, I. (2019). A Toolkit for Creating Cross-Reality Serious Games. In: Gentile, M., Allegra, M., Söbke, H. (eds) Games and Learning Alliance. GALA 2018. Lecture Notes in Computer Science(), vol 11385. Springer, Cham. https://doi.org/10.1007/978-3-030-11548-7_28

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  • DOI: https://doi.org/10.1007/978-3-030-11548-7_28

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-11547-0

  • Online ISBN: 978-3-030-11548-7

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