Abstract
We present the concept, design and first prototype of CodeCubes, a hybrid interface that combines physical paper cubes with Augmented Reality (AR) for promoting computational thinking. Additionally, we reflect on the potential of combining digital games with new interaction paradigms in the context of the classroom for introducing students to programming concepts in a playful, engaging way, this way promoting student’s interest and engagement for STEAM (Science, Technology, Engineering, Art and Math).
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Acknowledgments
Cristina Sylla acknowledges the funding from the FCT (Portuguese Foundation for Science and Technology) and the European Operational Programme Human Capital (POCH), with the grant SFRH/BPD/111891/2015.
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© 2019 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
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Cleto, B., Moura, J.M., Ferreira, L., Sylla, C. (2019). CodeCubes - Playing with Cubes and Learning to Code. In: Brooks, A., Brooks, E., Sylla, C. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2018 2018. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 265. Springer, Cham. https://doi.org/10.1007/978-3-030-06134-0_58
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DOI: https://doi.org/10.1007/978-3-030-06134-0_58
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