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Segmentation of Panels in d-Comics

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Interactivity, Game Creation, Design, Learning, and Innovation (ArtsIT 2018, DLI 2018)

Abstract

For over a hundred years, comics is presented on paper-based carriers such as magazines and books. With the development of new technologies, the comics industry has the opportunity to embrace a new carrier—the digital environment in electronic devices. However, due to the difference of the carrier, there exist differences between d-Comics (digital comics) and printed comics. One main difference is how the carrier creates segmentation of a sequence of comic panels: the segmentation created by paper is static and exclusive, while the segmentation created by screen-based electronic device may not be static nor exclusive because the same comics can be accessed through electronic devices with different screen sizes. This article describes an online experiment conducted to investigate how panel sequences are segmented in d-Comics. By analyzing the collected data from 80 participants with 4 panel sequences, two types of segmentation of panels in d-Comics were identified and discussed. This finding will further contribute to the design of d-Comics.

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Notes

  1. 1.

    This article considers comics as one type of the storytelling medium, therefore addresses comics normally with a singular form.

  2. 2.

    The images and numbers of the panels and gaps can be found on this website: http://xinweicomics.com/phd_thesis/panel_numbers.html.

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Acknowledgements

The authors would like to thank Mr. Gavin Aung Than for kindly giving permission to use his comics for the purpose of this research, and the participants for joining the online experiment. This research is supported by the Chinese Scholarship Council.

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Correspondence to Xinwei Wang .

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© 2019 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Wang, X., Hu, J., Hengeveld, B., Rauterberg, M. (2019). Segmentation of Panels in d-Comics. In: Brooks, A., Brooks, E., Sylla, C. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2018 2018. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 265. Springer, Cham. https://doi.org/10.1007/978-3-030-06134-0_4

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  • DOI: https://doi.org/10.1007/978-3-030-06134-0_4

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-06133-3

  • Online ISBN: 978-3-030-06134-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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