Abstract
In this article, a multidisciplinary experience with designers and developers to create pervasive games prototypes for an Interactive Space is presented. The Interactive Space, in which the experience took place, and the toolkit that the developers used in order to implement the games are explained. The different sessions with designers and developers are also described in detail, together with the game prototypes that resulted from the experience.
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Acknowledgments
We want to thank Kamal Gohil and the students from “The Agency” (belonging Plymouth School of Arts). Also, we thank the students from University of Zaragoza for participating in the sessions. This work has been partly financed by the Spanish Government through the contract TIN2015-67149-C3-1R.
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© 2019 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
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Marco, J., Bonillo, C., Baldassarri, S., Cerezo, E. (2019). Multidisciplinary Experience in the Creation of Pervasive Games for Interactive Spaces. In: Brooks, A., Brooks, E., Sylla, C. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2018 2018. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 265. Springer, Cham. https://doi.org/10.1007/978-3-030-06134-0_20
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DOI: https://doi.org/10.1007/978-3-030-06134-0_20
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