Skip to main content

Why It’s Art

  • Conference paper
  • First Online:
Interactivity, Game Creation, Design, Learning, and Innovation (ArtsIT 2018, DLI 2018)

Abstract

Acknowledged as a “great artist” [1, p. 83], a “pioneer” [2], and a third culture thinker [3], the speaker, through his over four decades portfolio of works, in this talk reflects on the question of “Why it’s Art?” Such questioning aligns with others who have asked, “What is Art?” [4] “Where is Art?” “Who makes Art?” [5] “What is Art for?” [6] and more. Ongoing discussions abound. However, if the art under scrutiny transcends genres, as in this case, the questioning of “Why it’s Art” art becomes multifold and more challenging for third-parties to expertly argue. Aligned to this is that because of its bespoke hybrid synthesized nature, - Performance Art as Human Performance as Performance Art -; the concept in question is posited as one that needs to be self-experienced in order to argue opposition. There are thus few experts with extended involvement given its contemporary and original nature. This keynote talk presents selections from the speaker’s works spanning decades either side the turn of the millennium that resulted in European and national awards (across genres). This brief text focuses on extracting from Tolstoy [4] in arguing the author’s contemporary position in light of historic argument. These works, awards and text support the positioning, which is further sustained by him achieving numerous national and international multimillion Euro funded projects with various collaborators from industry and public sectors where the work has been central. The work is ongoing.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 69.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 89.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    Robert Rosenblum on Performance Art – Goldberg, R. (2001). Performance Art. New York: Thames and Hudson.

  2. 2.

    Back cover text extract – Goldberg (2001).

  3. 3.

    https://www.britannica.com/biography/Leo-Tolstoy.

References

  1. Haller, M.: Report on ICAT 2006. Int. J. Virtual Reality 6(1), 83–84 (2007)

    Google Scholar 

  2. Williams, C.: The latest on human computer interaction and special needs (TESconnect magazine 7th August) (2013). http://community.tes.co.uk/

  3. Brockman, J.: (1991). http://www.edge.org/3rd_culture

  4. Tolstoy, L.: What is Art? (Translated by Richard Pevear and Larissa Volokhonsky). Penguin, London (1897, 1995)

    Google Scholar 

  5. DeWitte, D.J., Larmann, R.M., Shields, M.K.: Gateways to Art: Understanding the Visual Arts. Thames and Hudson, London (2015)

    Google Scholar 

  6. Dissanayake, E.: What is Art For?. University of Washington Press, Washington (1988)

    Google Scholar 

  7. Brooks, A.L.: SoundScapes: the evolution of a concept, apparatus and method where ludic engagement in virtual interactive space is a supplemental tool for therapeutic motivation. Ph.D. thesis, Aalborg University Press, Aalborg (2011)

    Google Scholar 

  8. LeWitt, S.: Paragraphs on Conceptual Art. Artforum 5(10), 79–83 (1967)

    Google Scholar 

  9. “It’s Art If I Say So”: Martin Friedman on Marcel Duchamp’s 1965 Visit to Minneapolis. https://walkerart.org/magazine/martin-friedman-duchamp-minneapolis

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Anthony L. Brooks .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Brooks, A.L. (2019). Why It’s Art. In: Brooks, A., Brooks, E., Sylla, C. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2018 2018. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 265. Springer, Cham. https://doi.org/10.1007/978-3-030-06134-0_1

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-06134-0_1

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-06133-3

  • Online ISBN: 978-3-030-06134-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics