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Part of the book series: New Language Learning and Teaching Environments ((NLLTE))

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Abstract

This chapter explores the notion that effective L2TL practice has in some ways always been game-informed, and outlines the elements to gamifying formal L2 instruction. The first section discusses how the L2 learning affordances identified by research on gameful L2TL have implications for L2TL practices more generally in contexts not normally considered gameful. The second section discusses the practice of gamification and how it might be considered both problematic and promising. The third section offers a quick guide to gamification by describing nine features and practices that typify it, interpreted for the design of L2 learning environments.

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Notes

  1. 1.

    Because she worked with Silva and Henriot, who wrote in French, Cruaud does not distinguish between game and play, or gameful and playful.

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Correspondence to Jonathon Reinhardt .

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Reinhardt, J. (2019). Game-Informed L2TL. In: Gameful Second and Foreign Language Teaching and Learning. New Language Learning and Teaching Environments. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-030-04729-0_7

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  • DOI: https://doi.org/10.1007/978-3-030-04729-0_7

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  • Publisher Name: Palgrave Macmillan, Cham

  • Print ISBN: 978-3-030-04728-3

  • Online ISBN: 978-3-030-04729-0

  • eBook Packages: Social SciencesSocial Sciences (R0)

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